Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 30 (100.0%) | 219 (100.0%) | 7.3 |
ground/ | 13 (43.3%) | 78 (35.6%) | 6.0 |
wall/mine/ | 5 (16.7%) | 56 (25.6%) | 11.2 |
construct/tower/ | 3 (10.0%) | 29 (13.2%) | 9.6 |
/ | 4 (13.3%) | 29 (13.2%) | 7.2 |
construct/Snow/ | 2 (6.7%) | 26 (11.9%) | 13.0 |
player/class/Wizardry/ | 1 (3.3%) | 1 (0.5%) | 1.0 |
traps/ | 2 (6.7%) | 0 (0.0%) | 0.0 |
traps/tspikes.base.111.png changed from greyscale to indexed to fix a
transparency problem.
4 lines of code changed in:
- Add a snowy lighthouse arch for the construct/Snow set.
- Capitalize name of Lighthouse per most common usage in maps.
27 lines of code changed in:
- Copy new lighthouse arch from trunk.
28 lines of code changed in:
- Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
house with consistent walls.
20 lines of code changed in:
- Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
house with consistent walls.
36 lines of code changed in:
- Add 'body_head -1' attribute to Sorceror's Hat.
5 lines of code changed in:
Created addition shoreline tiles for the ground/sea.arc tile set to
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
surrounded by transparency. This tile might be used to fix indoor
water pools by providing a replacement for blake_0 which has grass
surrounding the water. Also modified sea.arc accordingly.
39 lines of code changed in:
- Late commit of notes regarding revision 5421.
12 lines of code changed in:
- Create additional shoreline tiles for the sea.arc tile set in
preparation for fixing some pup_land maps that use the blake.arc
tile set to allow shorelines to have rounded edges instead of
corners. The problem is that the blake.arc tile set is not the
same color as the sea.arc tile set unless you are using the
classic png's, so the pup_land seas sometimes are shown in two
completely different colors of blue. The tiles added are "coves"
that have transparency on three sides. The naming convention
used is consistent with the big lake tile set. The naming.doc
rules for walls is followed if you consider a shoreline to be a
sort of wall.
48 lines of code changed in:
Remove is_floor 1 from sea_ne, sea_nw, sea_se, sea_sw so that these
corner pieces allow transparency to work to show the beach in a
floor piece placed beneath the tile. This makes the arch similar
to the corresponding blake.arc arches.
0 lines of code changed in: