Directory brest/Castle/

Total Files:
5
Deleted Files:
0
Lines of Code:
23932

[root]/brest/Castle

Lines of Code

brest/Castle/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 31 (100.0%) 776 (100.0%) 25.0
rjtanner 8 (25.8%) 479 (61.7%) 59.8
akirschbaum 9 (29.0%) 297 (38.3%) 33.0
qal21 14 (45.2%) 0 (0.0%) 0.0

Most Recent Commits

akirschbaum 2007-11-04 15:05

Update spellcasting objects to use inventory objects.

292 lines of code changed in:

  • brest/Castle: LargeRoom (+281), castle (+11)
akirschbaum 2007-11-02 17:49

Unify Created: and Modified: map headers.

5 lines of code changed in:

  • brest/Castle: AcidChamber (+1 -3), DragonRoom (+1 -3), Finale (+1 -3), LargeRoom (+1 -3), castle (+1 -3)
rjtanner 2007-08-29 20:26

Synchronize cosmetic changes and floor tile stacking tweaks between trunk and branch

61 lines of code changed in:

  • brest/Castle: Finale (+2 -1), LargeRoom (+23 -23), castle (+36 -36)
rjtanner 2007-08-29 00:30

Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.

418 lines of code changed in:

  • brest/Castle: AcidChamber (+3 -3), DragonRoom (+187 -187), Finale (+55 -54), LargeRoom (+110 -113), castle (+63 -63)
qal21 2006-12-17 01:23

Set svn:eol-style to LF for all map files in branches.

0 lines of code changed in:

  • brest/Castle: AcidChamber (changed), DragonRoom (changed), Finale (changed), LargeRoom (changed), castle (changed)
qal21 2006-12-12 22:23

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.

0 lines of code changed in:

  • brest/Castle: AcidChamber (changed), DragonRoom (new), Finale (new), LargeRoom (changed), castle (changed)
akirschbaum 2006-10-29 13:26

Prevent players from being trapped.

0 lines of code changed in:

  • brest/Castle: castle (changed)
Generated by StatSVN 0.3.1