Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 97 (100.0%) | 87332 (100.0%) | 900.3 |
eracc | 60 (61.9%) | 83248 (95.3%) | 1387.4 |
rjtanner | 16 (16.5%) | 3917 (4.5%) | 244.8 |
akirschbaum | 10 (10.3%) | 167 (0.2%) | 16.7 |
qal21 | 11 (11.3%) | 0 (0.0%) | 0.0 |
Backport from trunk: @match is case insensitive - made dialog all lower case
6 lines of code changed in:
Synchronize map changes between trunk, branches/1.x and branches/lalo-pupland
6 lines of code changed in:
Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
32329 lines of code changed in:
Fixing the Zorn girls. They all had too low max hp.
9 lines of code changed in:
Update spellcasting objects to use inventory objects.
160 lines of code changed in:
Unify Created: and Modified: map headers.
5 lines of code changed in:
Merge from trunk - updated map names, cosmetic updates with wall merges, floor tile re-arrangements
1703 lines of code changed in:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
2 lines of code changed in:
Synchronize cosmetic changes and floor tile stacking tweaks between trunk and branch
1084 lines of code changed in:
Map editor reformatting
657 lines of code changed in:
Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
461 lines of code changed in:
Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
443 lines of code changed in:
Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
32 lines of code changed in:
Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
11 lines of code changed in:
Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.
388 lines of code changed in:
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
2 lines of code changed in:
Reduced the level of banish to not instantly kill devourers.
4 lines of code changed in:
Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.
36 lines of code changed in:
More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.
438 lines of code changed in:
Fixing my errors, as usual.
14 lines of code changed in:
(39 more)