Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 22 (100.0%) | 45575 (100.0%) | 2071.5 |
eracc | 13 (59.1%) | 45329 (99.5%) | 3486.8 |
rjtanner | 2 (9.1%) | 232 (0.5%) | 116.0 |
akirschbaum | 4 (18.2%) | 9 (0.0%) | 2.2 |
ryo_saeba | 1 (4.5%) | 5 (0.0%) | 5.0 |
qal21 | 2 (9.1%) | 0 (0.0%) | 0.0 |
Backport from trunk, formatting change in regards to location of Python script in monster inventory
5 lines of code changed in:
Update spellcasting objects to use inventory objects.
7 lines of code changed in:
Unify Created: and Modified: map headers.
2 lines of code changed in:
Changes due to map editor reformatting.
227 lines of code changed in:
Death and greeting messages, merged from trunk.
5 lines of code changed in:
Reduced the level of banish to not instantly kill devourers.
1 lines of code changed in:
Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.
18 lines of code changed in:
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
4 lines of code changed in:
Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
1 lines of code changed in:
Set svn:eol-style to LF for all map files in branches.
0 lines of code changed in:
Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
16 lines of code changed in:
Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
0 lines of code changed in:
Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
1 lines of code changed in:
Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
26443 lines of code changed in:
Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
28 lines of code changed in:
Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
4 lines of code changed in:
Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
1 lines of code changed in:
Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
18812 lines of code changed in: