[root]/port_joseph/goblin
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 90 (100.0%) | 230 (100.0%) | 2.5 |
rjtanner | 40 (44.4%) | 214 (93.0%) | 5.3 |
akirschbaum | 14 (15.6%) | 16 (7.0%) | 1.1 |
qal21 | 36 (40.0%) | 0 (0.0%) | 0.0 |
Backport from trunk, @match is case insensitive - made dialog all lower case
7 lines of code changed in:
Backport from trunk, floor tile re-arragenment
13 lines of code changed in:
Backport from trunk, replace no_pass with move_block
6 lines of code changed in:
Run MapNormalizer script on all maps
2 lines of code changed in:
Synchronize Port Joseph map changes between trunk, branches/1.x and branches/lalo-pupland
16 lines of code changed in:
Update spellcasting objects to use inventory objects.
3 lines of code changed in:
Unify Created: and Modified: map headers.
12 lines of code changed in:
Merge from trunk - updated map names, remove empty white spaces within text
23 lines of code changed in:
Changes due to map editor reformatting.
131 lines of code changed in:
Spelling corrections.
1 lines of code changed in:
Merging map changes from Trunk to Branch. Details: Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
16 lines of code changed in:
Set svn:eol-style to LF for all map files in branches.
0 lines of code changed in:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in: