[root]/daimonin
debug
(3 files, 62 lines)
devlib
(9 files, 1442 lines)
lib
(3 files, 13 lines)
make
(0 files, 0 lines)
IntelliJ_IDEA_Iridia
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ant
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doxygen
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eclipse
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netbeans-4.0
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nbproject
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private
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win32
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metrics
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project
(6 files, 368 lines)
resource
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HelpFiles
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icons
(16 files, 0 lines)
development
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general
(7 files, 0 lines)
media
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navigation
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resource
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HelpFiles
(7 files, 665 lines)
system
(22 files, 41 lines)
toolbarButtonGraphics
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misc
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navigation
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src
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app
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net
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sf
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gridarta
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var
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daimonin
(10 files, 695 lines)
gameobject
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scripts
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gui
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map
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event
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maptilepane
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renderer
(2 files, 166 lines)
mappropertiesdialog
(2 files, 853 lines)
prefs
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scripts
(2 files, 72 lines)
io
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maincontrol
(2 files, 542 lines)
map
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maparchobject
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mapcontrol
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model
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archetype
(7 files, 698 lines)
artifact
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gameobject
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io
(5 files, 408 lines)
maparchobject
(2 files, 556 lines)
mapcontrol
(1 files, 118 lines)
scripts
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settings
(3 files, 193 lines)
resource
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settings
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cfeditor
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arch
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anim
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face
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match
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gui
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map
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prefs
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help
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icons
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map
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validation
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checks
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swing
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textedit
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scripteditor
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textarea
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daieditor
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arch
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anim
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face
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match
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gameobject
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anim
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face
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match
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scripts
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gui
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archetypechooser
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gameobjectattributesdialog
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map
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event
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tools
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maptilelist
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pickmapchooser
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prefs
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selectedsquare
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help
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icons
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io
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map
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validation
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checks
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spells
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swing
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textedit
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scripteditor
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textarea
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test
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cfeditor
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gui
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map
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map
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validation
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util
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daieditor
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gui
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map
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prefs
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io
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map
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validation
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util
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net
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sf
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gridarta
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var
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daimonin
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map
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maparchobject
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model
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maparchobject
(1 files, 58 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 469 (100.0%) | 2888 (100.0%) | 6.1 |
akirschbaum | 405 (86.4%) | 1592 (55.1%) | 3.9 |
christianhujer | 64 (13.6%) | 1296 (44.9%) | 20.2 |
Report truncated archetype definitions.
2 lines of code changed in 1 file:
Fix validators not using head part attributes but incorrectly checking tail part attributes.
3 lines of code changed in 1 file:
Ignore case of file name extensions on case-insensitive file systems.
3 lines of code changed in 1 file:
Enable/disable "enter xyz map" actions when tile paths are modified.
5 lines of code changed in 1 file:
Always edit the head part of multi-square game objects in the game object text editor.
3 lines of code changed in 1 file:
Add "Split Mode" action for tabs in main window.
5 lines of code changed in 1 file:
Add "Text Editor" tab.
2 lines of code changed in 1 file:
Display red "Game Object" tab if the selected game object includes incorrect attributes.
5 lines of code changed in 1 file:
Fix display issues in map preview tool. [Atrinik, Daimonin]
4 lines of code changed in 1 file:
Fix keyboard shortcuts of the go map and find archetype dialogs to be globally active on every input field.
5 lines of code changed in 1 file:
Implement File|Goto Map... which opens maps by map name.
4 lines of code changed in 1 file:
Remove outdated build files.
0 lines of code changed in 1 file:
Force non-GUI mode when using --script.
4 lines of code changed in 1 file:
Add "type" attribute to <Attrib> game object matchers.
7 lines of code changed in 1 file:
Suppress stray query dialog whether to delete the current pickmap folder when switching between pickmap folders.
5 lines of code changed in 1 file:
Fix 'custom type' map validator to not flag mobs within spawn points.
5 lines of code changed in 1 file:
Include monster levels in monster view.
4 lines of code changed in 1 file:
Fix incorrectly updated attribute for empty name field in game object attributes panel.
3 lines of code changed in 1 file:
Correctly update game object type in undo/redo.
4 lines of code changed in 1 file:
Fix typos.
1 lines of code changed in 1 file:
Fix typos.
1 lines of code changed in 1 file:
Define and configure validators from "valdator.*" entries in messages.properties. Document available validators in validators.xhtml.
6 lines of code changed in 1 file:
Use the def_arch's archetype name as the artifact's name for artifacts that do not specify a name attribute in def_arch or in the artifact definition.
6 lines of code changed in 1 file:
Correctly update archetypes when undoing/redoing operations involving autojoining.
5 lines of code changed in 1 file:
Retain tab locations in main window across editor restarts.
4 lines of code changed in 1 file:
Fix "Move To" actions for tabs in main window.
4 lines of code changed in 1 file:
Hide internal actions for menu bars from Configure Shortcuts.
2 lines of code changed in 1 file:
Hide script editor actions from Configure Shortcuts.
2 lines of code changed in 1 file:
Hide actions not applicable for an editor variant from Configure Shortcuts.
3 lines of code changed in 1 file:
Make "Lock All Pickmaps" affect "Create Pickmap Folder" and "Delete Current Pickmap Folder".
3 lines of code changed in 1 file:
Remove unused "Inventory:" element from game object attributes dialogs.
5 lines of code changed in 1 file:
Add option to skip squares in "random fill" that contain similar game objects.
5 lines of code changed in 1 file:
Do not generate game object attributes redundant with archetype.
4 lines of code changed in 1 file:
Fix memory leak when browsing maps.
2 lines of code changed in 1 file:
Correctly update window menu when using 'enter xyz map' actions.
4 lines of code changed in 1 file:
Insert "direction" attribute only if the archetype supports a direction.
5 lines of code changed in 1 file:
Remove the "Apply" button from game object attributes panel as change are automatically applied.
5 lines of code changed in 1 file:
(Re-)add "Save All Maps" function.
4 lines of code changed in 1 file:
Include correct filename for errors in *.tl treasurelists. [Atrinik and Daimonin only]
2 lines of code changed in 1 file:
Skip special files when loading treasure lists.
2 lines of code changed in 1 file:
(408 more)