[root]/arch/trunk/construct/town
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 942 (100.0%) | 1043 (100.0%) | 1.1 |
rjtanner | 50 (5.3%) | 329 (31.5%) | 6.5 |
aaron_baugher | 78 (8.3%) | 266 (25.5%) | 3.4 |
akirschbaum | 281 (29.8%) | 238 (22.8%) | 0.8 |
anmaster | 157 (16.7%) | 71 (6.8%) | 0.4 |
qal21 | 159 (16.9%) | 53 (5.1%) | 0.3 |
mwedel | 120 (12.7%) | 48 (4.6%) | 0.4 |
ryo_saeba | 90 (9.6%) | 38 (3.6%) | 0.4 |
kbulgrien | 6 (0.6%) | 0 (0.0%) | 0.0 |
eracc | 1 (0.1%) | 0 (0.0%) | 0.0 |
Remove redundant images
0 lines of code changed in 1 file:
Cleaned up stray pixels in wall borders in t_house2 (t_house2.base.x11.png) to make them look smoother.
0 lines of code changed in 1 file:
Add missing name.
1 lines of code changed in 1 file:
Additional new graphic (construct/town/dragon_guild2.base.x11.png) and archetype (construct/town/dragon_guild2.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front.
33 lines of code changed in 2 files:
New graphic (construct/town/dragon_guild.base.x11.png) and archetype (construct/town/dragon_guild.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front.
33 lines of code changed in 2 files:
New Graphic and archetype for West Guild building and West Guild Storage building. Based on existing guild graphics but with a sign or banner on the front.
66 lines of code changed in 4 files:
New graphic (construct/town/guild2storage_northwest.base.x11.png) and archetype (construct/town/guild2storage_northwest.arc) for Northwest Guild sorage building. Based on existing guild graphic but with a sign or banner on the front.
33 lines of code changed in 2 files:
New graphic (construct/town/guild2_northwest.base.x11.png) and archetype (construct/town/guild2_northwest.arc) for Northwest Guild building. Based on existing guild graphic but with a sign or banner on the front.
32 lines of code changed in 2 files:
New graphic (construct/town/guild2storage_fant.base.x11.png) and archetype (construct/town/guild2storage_fant.arc) for Fantasy Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front.
33 lines of code changed in 2 files:
New graphic (construct/town/guild2_fant.base.x11.png) and archetype (construct/town/guild2_fant.arc) for Fantasy Guild building. Based on the original fantasy guild graphic but with new roof color and a sign or banner on the front.
33 lines of code changed in 2 files:
New graphic (construct/town/guild2storage.base.x11.png) and archetype (construct/town/guild2storage.arc) for Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front.
33 lines of code changed in 2 files:
New graphic (construct/town/guild2.base.x11.png) and archetype (construct/town/guild2.arc) for a Guild building. Based on the original guild graphic (guild.base.x11.png) but with new roof color and a sign or banner.
33 lines of code changed in 2 files:
Very minor pixel touch up to Fantasy Church graphic (construct/town/church_fant.base.x11.png).
0 lines of code changed in 1 file:
Made doors larger and more evenly sized on the base Church graphic (construct/town/church.base.x11.png).
0 lines of code changed in 1 file:
Pixel and color cleanup to the Civic Building graphic (construct/town/a_civic.base.x11.png)
0 lines of code changed in 1 file:
Redisgned the roof of RL House 1 (rl_house1) graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
0 lines of code changed in 1 file:
Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up of Collesium graphic.
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Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
0 lines of code changed in 1 file:
Pixel color clean up of rl house west graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up of slum graphic.
0 lines of code changed in 3 files:
Touched up coloring for the front window on r_house2
0 lines of code changed in 1 file:
Refactor and pixel color clean up for r_house2 graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for r_house1 graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for s_house1 graphic.
0 lines of code changed in 1 file:
Reworked the roof tiles for hovels2 graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for t_house1 graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for l_shop1 graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for hovels2.
0 lines of code changed in 1 file:
Redesign the door for the hovel graphic.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for the rl house1 graphic
0 lines of code changed in 1 file:
Removed a pixel in the letter R on the building signs. Now it is more recognizable.
0 lines of code changed in 3 files:
Refactor and pixel color cleanup of the prison building graphic.
0 lines of code changed in 1 file:
Modifed building signs to make them easier to read in the game.
0 lines of code changed in 2 files:
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
71 lines of code changed in 122 files:
- Move various road/path/bridge arches from the wall and construct folders
into a new road folder to make them easier to locate by folder name when
working in gridarta. Road items in the river and planes foldersare unmoved
as they are stylistically tied very hard to the arches in those locations.
0 lines of code changed in 6 files:
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
179 lines of code changed in 102 files:
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
0 lines of code changed in 35 files:
(17 more)