Exit to world map was borked. Fixed in this update.
2 lines of code changed in 1 file:
Add a quest that starts in Darcap. Quest was created by Chad Opperman
cromagic@sbcglobal.net with minor fixes by me.
61286 lines of code changed in 14 files:
Fix a display problem with overlapping swall not looking correct when in-game
although it looks correct in Gridarta.
4 lines of code changed in 2 files:
Fix mistyped path for pup_land in the Wolfsburg transport shoppe.
Add buttons under the teleporters to try to keep players from being trapped.
102 lines of code changed in 2 files:
Update transport shoppes with Valkyrie altar
67 lines of code changed in 4 files:
Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.
Fix some errors with various buildings on the world map.
9124 lines of code changed in 4 files:
Removed the silly and useless Wolfsburg "whorehouse".
Added Wolfsburg apartment (buildable).
Added Wolfsburg buildshop.
Update world/world_128_109 with the new map info.
19482 lines of code changed in 7 files:
Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
64602 lines of code changed in 10 files:
Fixing the Zorn girls. They all had too low max hp.
18 lines of code changed in 2 files:
Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
4118 lines of code changed in 2 files:
Since pupland is not yet merged into big world I am making the pupland outdoor
maps actually *be* outdoor maps to honor the day/night cycle.
75 lines of code changed in 6 files:
Update Gorokh Temple random map to discourage camping for experience.
5340 lines of code changed in 2 files:
Copy fixed map from trunk.
15 lines of code changed in 1 file:
Fix the dragon generator to generate drakes since the area is too small to fit
the wyverns that would normally be generated.
24 lines of code changed in 2 files:
Fix broken pentagrams in trunk only. Branches still use old multi-tile images
at this point.
117 lines of code changed in 2 files:
Fix broken pentagram in trunk only. Branches still use old pentagram arch with
multiple images.
6 lines of code changed in 2 files:
As these shops are in almost constant use I put a fixed reset on them.
863 lines of code changed in 8 files:
Fix an error with pricing.
26 lines of code changed in 2 files:
Fix error where players get trapped behind the shop door.
16 lines of code changed in 2 files:
Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.
9704 lines of code changed in 6 files:
(257 more)