[root]/maps/branches/1.x/brest/Castle
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 61 (100.0%) | 836 (100.0%) | 13.7 |
rjtanner | 33 (54.1%) | 534 (63.9%) | 16.1 |
akirschbaum | 9 (14.8%) | 297 (35.5%) | 33.0 |
qal21 | 14 (23.0%) | 5 (0.6%) | 0.3 |
lalo | 5 (8.2%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 5 files:
Backport from Trunk; Corrected map creation dates, no functional changes
10 lines of code changed in 5 files:
Backport from Trunk - replace old xpm oakdoor graphic with a different exit archetype
15 lines of code changed in 5 files:
Backport from trunk - unique map names
5 lines of code changed in 5 files:
Backport from trunk - map entrance x & y coordinates
15 lines of code changed in 5 files:
Backport from trunk - updated map difficulty level
10 lines of code changed in 5 files:
Update spellcasting objects to use inventory objects.
292 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Synchronize cosmetic changes and floor tile stacking tweaks between trunk and branch
61 lines of code changed in 3 files:
Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
418 lines of code changed in 5 files:
Set svn:eol-style to LF for all map files in branches.
5 lines of code changed in 5 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 9 files:
Prevent players from being trapped.
0 lines of code changed in 2 files: