[root]/maps/branches/1.x/dungeons/gorokh
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 27 (100.0%) | 41786 (100.0%) | 1547.6 |
eracc | 18 (66.7%) | 41758 (99.9%) | 2319.8 |
akirschbaum | 4 (14.8%) | 16 (0.0%) | 4.0 |
ryo_saeba | 1 (3.7%) | 10 (0.0%) | 10.0 |
qal21 | 2 (7.4%) | 2 (0.0%) | 1.0 |
lalo | 2 (7.4%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 2 files:
Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
2059 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
14 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Update Gorokh Temple random map to discourage camping for experience.
2764 lines of code changed in 1 file:
Death and greeting messages, merged from trunk.
10 lines of code changed in 1 file:
Reduced the level of banish to not instantly kill devourers.
1 lines of code changed in 1 file:
Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.
9 lines of code changed in 1 file:
The Demonspawn shield of Gorokh was damned and apparently this caused it to
burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.
The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.
8 lines of code changed in 1 file:
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
20 lines of code changed in 2 files:
Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
1 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in branches.
2 lines of code changed in 2 files:
Made an error with ring of Gorokh. Fixed in this commit.
1 lines of code changed in 1 file:
Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
2 lines of code changed in 1 file:
Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
23378 lines of code changed in 2 files:
Fix the monsters from the generators. They were too hard and too fast.
12 lines of code changed in 1 file:
Fix a problem with the monster generators.
4 lines of code changed in 1 file:
Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
1280 lines of code changed in 1 file:
Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
6180 lines of code changed in 1 file:
Forgot to set the difficulty level on the gorokh_final map. Fixed.
1 lines of code changed in 1 file:
You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
6038 lines of code changed in 1 file: