[root]/maps/branches/lalo-pupland/pup_land/rainbow
Lv1
(0 files, 0 lines)
Lv2
(0 files, 0 lines)
Lv3
(0 files, 0 lines)
Lv4
(0 files, 0 lines)
Lv5
(0 files, 0 lines)
Lv6
(0 files, 0 lines)
Lv7
(0 files, 0 lines)
red_town
(0 files, 0 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 96 (100.0%) | 764 (100.0%) | 7.9 |
lalo | 42 (43.8%) | 376 (49.2%) | 8.9 |
kbulgrien | 12 (12.5%) | 374 (49.0%) | 31.1 |
qal21 | 42 (43.8%) | 14 (1.8%) | 0.3 |
moving pupland misc maps to the "normal" place in the hierarchy
0 lines of code changed in 14 files:
re-creating my branch
376 lines of code changed in 14 files:
killing my branch
0 lines of code changed in 14 files:
Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.
82 lines of code changed in 1 file:
Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.
7 lines of code changed in 1 file:
- Multi-line message linebreaks removed; red town -> Red Town; and changes
introduced by CFJavaEditor.
9 lines of code changed in 1 file:
- Multi-line message linebreaks removed and other changes introduced by
CFJavaEditor.
5 lines of code changed in 1 file:
- Multi-line message linebreaks removed.
1 lines of code changed in 1 file:
- red town -> Red Town and other changes introduced by CFJavaEditor.
48 lines of code changed in 1 file:
- Fix bug introduced when replacing big lake tiles with sea tiles. The dragon
was blocked. Set no_pass 0 on affected tiles.
- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving
dragon transport if the client view is set larger than the size of the map.
14 lines of code changed in 1 file:
- Reformat T.K.'s @match strings to remove line breaks.
- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"
- Changes caused by saving with CFJavaEditor including removal of "Str 1" and
"immune 8388607" from T.K.
17 lines of code changed in 1 file:
- Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
168 lines of code changed in 2 files:
- Add map_layer item to statue so that it renders above the note
that is beneath it.
1 lines of code changed in 1 file:
- Replace corner big lake tiles with corner sea tiles so that the
corner water matches the color or the non-corner sea tiles.
22 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in branches.
14 lines of code changed in 14 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 28 files: