Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 126 (100.0%) | 88890 (100.0%) | 705.4 |
eracc | 62 (49.2%) | 83190 (93.6%) | 1341.7 |
rjtanner | 28 (22.2%) | 5328 (6.0%) | 190.2 |
akirschbaum | 21 (16.7%) | 304 (0.3%) | 14.4 |
meflin2 | 4 (3.2%) | 52 (0.1%) | 13.0 |
kbulgrien | 1 (0.8%) | 6 (0.0%) | 6.0 |
anmaster | 1 (0.8%) | 6 (0.0%) | 6.0 |
qal21 | 9 (7.1%) | 4 (0.0%) | 0.4 |
Run MapNormalizer editor script on all map files.
7 lines of code changed in 1 file:
Spelling correction (a.subtle -> a subtle) in message text to Zorn Castle Upper Floor Two (brest/zorn/castle.upper.floor.two) om Brest.
2 lines of code changed in 1 file:
Technical update to map header for Zorn Castle in Brest. No functional changes.
1 lines of code changed in 3 files:
Spelling correction (yout -> your) in message text to Zorn Castle Upper Floor Two (brest/zorn/castle.upper.floor.two) in Brest.
3 lines of code changed in 1 file:
Removed forced line breaks and punctuation corrections in message text to Zorn Castle Upper Floor Two (brest/zorn/castle.upper.floor.two) in Brest.
84 lines of code changed in 1 file:
Removed forced line breaks in message text to Zorn Castle Upper Floor Three (brest/zorn/castle.upper.floor.three) in Brest.
4 lines of code changed in 1 file:
Removed forced line breaks and punctuation corrections in message text to Zorn Castle Upper Floor One (brest/zorn/castle.upper.floor.one) in Brest.
51 lines of code changed in 1 file:
Technical update to map header for Zorn Castle Upper Floor Four (brest/zorn/castle.upper.floor.four) in Brest. No functional changes.
0 lines of code changed in 1 file:
Punctuation update to Zorn Castle Upper Floor Four (brest/zorn/castle.upper.floor.four) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Zorn Castle Mainfloor (brest/zorn/castle.mainfloor) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Zorn Castle Basement (brest/zorn/castle.basement0) in Brest.
7 lines of code changed in 1 file:
meele balance ac changes
52 lines of code changed in 4 files:
Fix objects setting 'type 15' (weapon) but missing skill and body part information.
4 lines of code changed in 1 file:
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
8 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
1184 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
1 lines of code changed in 1 file:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
6 lines of code changed in 1 file:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
6 lines of code changed in 1 file:
Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
32273 lines of code changed in 5 files:
Fixing the Zorn girls. They all had too low max hp.
9 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
160 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Additional corrections, replaced move_allow with move_block
27 lines of code changed in 1 file:
Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk. Replaced no_pass attributes with move_allow.
57 lines of code changed in 1 file:
Cosmetic updates in regards to swall and cwall sections. Floor tile stacking re-arrangement. Added missing floor tiles in spots where floor tiles were missing. Update map names. Other changes are due to map editor reformatting.
1702 lines of code changed in 5 files:
Replace obsolete fields fly_on/walk_on with move_on.
2 lines of code changed in 1 file:
Map editor reformatting
518 lines of code changed in 1 file:
Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
1682 lines of code changed in 5 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
4 lines of code changed in 2 files:
Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
443 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
114 lines of code changed in 5 files:
Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
32 lines of code changed in 1 file:
Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
11 lines of code changed in 1 file:
Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.
388 lines of code changed in 1 file:
Remove empty msg..endmsg values.
0 lines of code changed in 1 file:
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
2 lines of code changed in 1 file:
Reduced the level of banish to not instantly kill devourers.
4 lines of code changed in 1 file:
Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.
36 lines of code changed in 1 file:
More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.
438 lines of code changed in 3 files:
Fixing my errors, as usual.
14 lines of code changed in 1 file:
(40 more)