[root]/maps/trunk/darcap/town2
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 87 (100.0%) | 11005 (100.0%) | 126.4 |
rjtanner | 49 (56.3%) | 10674 (97.0%) | 217.8 |
eracc | 1 (1.1%) | 250 (2.3%) | 250.0 |
anmaster | 2 (2.3%) | 34 (0.3%) | 17.0 |
akirschbaum | 10 (11.5%) | 26 (0.2%) | 2.6 |
ryo_saeba | 4 (4.6%) | 14 (0.1%) | 3.5 |
qal21 | 21 (24.1%) | 7 (0.1%) | 0.3 |
Removed forced line break and punctuation correction in Tower Dungeon (darcap/town2/tower2) in Darcap.
2 lines of code changed in 1 file:
Punctuation corrections and sentence structure updates to message text in Bob's Bakery (darcap/town2/shop_f) in Darcap.
4 lines of code changed in 1 file:
Small sentence structure correction in message text to Guild of Sages (darcap/town2/shop_b) in Darcap.
2 lines of code changed in 1 file:
Context update, removed forced line break and puncuation corrections to Southwest Tower (darcap/town2/swtower) in Darcap.
5 lines of code changed in 1 file:
Context update, removed forced line break and puncuation corrections to Southeast Tower (darcap/town2/swtower) in Darcap.
6 lines of code changed in 1 file:
Context update, removed forced line break and puncuation corrections to Northwest Tower (darcap/town2/nwtower) in Darcap.
5 lines of code changed in 1 file:
Context update, removed forced line break and puncuation corrections to Northeast Tower (darcap/town2/netower) in Darcap.
5 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15303.
2 lines of code changed in 2 files:
Update or correct entrance x and y coordinates in the map headers.
6 lines of code changed in 2 files:
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2553 lines of code changed in 1 file:
Removed line breaks from NPC dialog.
3 lines of code changed in 2 files:
Major cosmetic update to Bob's Bakery in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1503 lines of code changed in 1 file:
Questify Darcap's elemental quest (basic for now).
12 lines of code changed in 2 files:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
75 lines of code changed in 5 files:
Update maps with x & y entrance coordinates and difficulty level
12 lines of code changed in 4 files:
Redesign Bob's Bakery in darcap/town2
445 lines of code changed in 1 file:
Redesign of sages tower in darcap/town2 to make them individual maps
3873 lines of code changed in 5 files:
Cosmetic wall changes so they merge nicer with nearby doors
8 lines of code changed in 1 file:
Added missing floor tiles underneath walls
864 lines of code changed in 2 files:
Added 'blocked' walls to the unused spaces outside of dungeon walls
998 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
19 lines of code changed in 7 files:
The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
34 lines of code changed in 2 files:
Update spellcasting objects to use inventory objects.
9 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
7 lines of code changed in 6 files:
Changes due to map editor reformatting.
124 lines of code changed in 3 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
4 lines of code changed in 1 file:
Spelling corrections.
1 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
5 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
162 lines of code changed in 7 files:
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
250 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
7 lines of code changed in 7 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 14 files: