[root]/maps/trunk/python/dialog/pre
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 28 (100.0%) | 326 (100.0%) | 11.6 |
cavesomething | 15 (53.6%) | 212 (65.0%) | 14.1 |
ryo_saeba | 7 (25.0%) | 87 (26.7%) | 12.4 |
akirschbaum | 6 (21.4%) | 27 (8.3%) | 4.5 |
Remove trailing whitespace.
27 lines of code changed in 6 files:
Quanties can be 0 for non merging, take that into account.
4 lines of code changed in 1 file:
Pre-condition script, checking for some archetype in the inventory.
18 lines of code changed in 1 file:
Fix comments.
1 lines of code changed in 1 file:
Script to check if a player knows (through the knowledge system) something or not.
18 lines of code changed in 1 file:
Add a 'questdone' precondition to vary dialogs.
17 lines of code changed in 1 file:
Add 'npctoken' and 'setnpctoken' pre and post conditions, to keep data in NPC instead of player.
29 lines of code changed in 2 files:
Remove stub code, this is likely to be handled in a separate check
0 lines of code changed in 1 file:
Make quest pre-conditions work correctly with ranges of stages
2 lines of code changed in 1 file:
Check multiple token conditions correctly
5 lines of code changed in 1 file:
Fix parsing of stage numbers
1 lines of code changed in 1 file:
Add dialog_check.py - a script to check dialog files for common errors.
Add ## DIALOGCHECK blocks to all existing action scripts
Allow the pre 'quest' check to express ranges of stages or an exact
stage to be at
58 lines of code changed in 5 files:
Break out the CFDialog python script into a dispatcher for a number of smaller, action oriented scripts.
146 lines of code changed in 6 files: