Directory maps/trunk/python/dialog/pre/

Directory Created:
2010-04-27 18:43
Total Files:
10
Deleted Files:
0
Lines of Code:
282

[root]/maps/trunk/python/dialog/pre

Lines of Code

maps/trunk/python/dialog/pre/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 28 (100.0%) 326 (100.0%) 11.6
cavesomething 15 (53.6%) 212 (65.0%) 14.1
ryo_saeba 7 (25.0%) 87 (26.7%) 12.4
akirschbaum 6 (21.4%) 27 (8.3%) 4.5

Most Recent Commits

akirschbaum 2013-05-09 06:08 Rev.: 18703

Remove trailing whitespace.

27 lines of code changed in 6 files:

  • maps/trunk/python/dialog/pre: README (+4 -4), age.py (+7 -7), item.py (+6 -6), level.py (+1 -1), quest.py (+5 -5), token.py (+4 -5)
ryo_saeba 2011-05-29 12:50 Rev.: 14497

Quanties can be 0 for non merging, take that into account.

4 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: item.py (+4 -1)
ryo_saeba 2010-06-12 11:50 Rev.: 13388

Pre-condition script, checking for some archetype in the inventory.

18 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: archininventory.py (new 18)
ryo_saeba 2010-06-06 10:14 Rev.: 13370

Fix comments.

1 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: knowledgeknown.py (+1 -2)
ryo_saeba 2010-06-06 10:06 Rev.: 13369

Script to check if a player knows (through the knowledge system) something or not.

18 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: knowledgeknown.py (new 18)
ryo_saeba 2010-05-30 05:43 Rev.: 13339

Add a 'questdone' precondition to vary dialogs.

17 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: questdone.py (new 17)
ryo_saeba 2010-05-30 05:11 Rev.: 13336

Add 'npctoken' and 'setnpctoken' pre and post conditions, to keep data in NPC instead of player.

29 lines of code changed in 2 files:

  • maps/trunk/python/dialog/pre: npctoken.py (new 27), token.py (+2)
cavesomething 2010-05-15 16:40 Rev.: 13237

Remove stub code, this is likely to be handled in a separate check

0 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: quest.py (-3)
cavesomething 2010-05-15 16:39 Rev.: 13236

Make quest pre-conditions work correctly with ranges of stages

2 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: quest.py (+2 -2)
cavesomething 2010-05-07 07:19 Rev.: 13144

Check multiple token conditions correctly

5 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: token.py (+5 -3)
cavesomething 2010-05-05 10:02 Rev.: 13130

Fix parsing of stage numbers

1 lines of code changed in 1 file:

  • maps/trunk/python/dialog/pre: quest.py (+1 -1)
cavesomething 2010-05-05 06:11 Rev.: 13124

Add dialog_check.py - a script to check dialog files for common errors.
Add ## DIALOGCHECK blocks to all existing action scripts
Allow the pre 'quest' check to express ranges of stages or an exact
stage to be at

58 lines of code changed in 5 files:

  • maps/trunk/python/dialog/pre: age.py (+11), item.py (+8), level.py (+5), quest.py (+28 -4), token.py (+6)
cavesomething 2010-04-27 18:43 Rev.: 13014

Break out the CFDialog python script into a dispatcher for a number of smaller, action oriented scripts.

146 lines of code changed in 6 files:

  • maps/trunk/python/dialog/pre: README (new 21), age.py (new 50), item.py (new 27), level.py (new 14), quest.py (new 17), token.py (new 17)
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