[root]/maps/trunk/quests/mak/dragons
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 48 (100.0%) | 300 (100.0%) | 6.2 |
rjtanner | 30 (62.5%) | 288 (96.0%) | 9.6 |
akirschbaum | 6 (12.5%) | 8 (2.7%) | 1.3 |
qal21 | 12 (25.0%) | 4 (1.3%) | 0.3 |
Punctuation correction to message text in Warriors' Tower, Electric Dragons' Lair (quests/mak/dragons/elec) in Wilderness.
2 lines of code changed in 1 file:
Punctuation corrections to message text in Warriors' Tower, Chaos Dragons' Lair (quests/mak/dragons/chaos) in Wilderness.
8 lines of code changed in 1 file:
Removed line breaks in message text to Warriors' Tower, Electric Dragons' Lair in Tower of Warrior Proving.
2 lines of code changed in 1 file:
Removed line breaks in message text to Warriors' Tower, Chaos Dragons' Lair in Tower of Warrior Proving.
3 lines of code changed in 1 file:
Synch with Branches/1.x; Insert floor tiles beneath walls
8 lines of code changed in 1 file:
Apply region wilderness to Warrior's Tower maps (/quests/mak/*)
8 lines of code changed in 4 files:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
5 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
8 lines of code changed in 4 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
16 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
4 lines of code changed in 4 files:
Synchronize with updates made to branch - map renames
4 lines of code changed in 4 files:
Changes due to map editor reformatting.
208 lines of code changed in 4 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
3 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
1 lines of code changed in 1 file:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
16 lines of code changed in 4 files:
Set svn:eol-style to LF for all map files in trunk.
4 lines of code changed in 4 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 8 files: