[root]/trunk/arch/armour/cloak
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 144 (100.0%) | 84 (100.0%) | 0.5 |
avogl | 5 (3.5%) | 23 (27.4%) | 4.6 |
cvs | 5 (3.5%) | 16 (19.0%) | 3.2 |
mwedel | 78 (54.2%) | 14 (16.7%) | 0.1 |
darth_bob | 33 (22.9%) | 12 (14.3%) | 0.3 |
peterm | 3 (2.1%) | 5 (6.0%) | 1.6 |
garbled | 3 (2.1%) | 5 (6.0%) | 1.6 |
uid200 | 12 (8.3%) | 4 (4.8%) | 0.3 |
bbotbuilder | 4 (2.8%) | 4 (4.8%) | 1.0 |
damn | 1 (0.7%) | 1 (1.2%) | 1.0 |
make branche directories, delete old trunk.
0 lines of code changed in 59 files:
Change obsolete "color_fg" to "magicmap"
4 lines of code changed in 4 files:
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".
Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
5 lines of code changed in 3 files:
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
6 lines of code changed in 4 files:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
8 lines of code changed in 4 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 11 files:
Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
11 lines of code changed in 11 files:
More artifact moving, dnh
1 lines of code changed in 1 file:
Some pretty colours, dnh
0 lines of code changed in 21 files:
rebalancing artifacts, concerning PR
4 lines of code changed in 1 file:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
5 lines of code changed in 3 files:
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
1 lines of code changed in 1 file:
In cooperation with Micheal T., I started to improve
the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV
19 lines of code changed in 4 files:
Addition of PNG images. MSW 5/30/2000
15 lines of code changed in 4 files:
nrof 1 - so multiples don't have to stack up as seperate objects
1 lines of code changed in 1 file:
Initial revision
4 lines of code changed in 12 files: