[root]/trunk/arch
armour
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boots
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bracers
(0 files, 0 lines)
cloak
(0 files, 0 lines)
gauntlets
(0 files, 0 lines)
girdle
(0 files, 0 lines)
helmet
(0 files, 0 lines)
mail
(0 files, 0 lines)
shield
(3 files, 0 lines)
connect
(0 files, 0 lines)
Casino
(0 files, 0 lines)
Director
(0 files, 0 lines)
Doors
(0 files, 0 lines)
Garden_gate
(0 files, 0 lines)
Gates
(0 files, 0 lines)
Hole
(0 files, 0 lines)
Spinner
(0 files, 0 lines)
construct
(0 files, 0 lines)
Palace
(0 files, 0 lines)
Snow
(0 files, 0 lines)
Treehouse
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barrack
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bridge
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footbridge
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stonebridge
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castle
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east
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shop
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fort
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fountain
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hold
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house
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keep
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temple
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tower
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town
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dev
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Britan
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Gloran
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Kanji
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merged
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obsolete
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magic
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misc
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monster
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scripts
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unused.93.2
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unused
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0.91.1
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Flyingnote
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Lg_bungalow
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Monolith
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Store
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Undead
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0.91.6
(0 files, 0 lines)
0.91.7
(0 files, 0 lines)
Town
(0 files, 0 lines)
chaos
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mood_floors
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newfood
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newtown
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temple
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xpm_pref
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Boots
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Cave
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Connect
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Container
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Floor
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Food
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Gates
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Ground
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Helmet
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Hole
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House
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Magic
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Mail
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Misc
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Monster
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acid
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animal
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beholder
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demon
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dragon
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giant
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goblin
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human
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Dwarf
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Town
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insect
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misc
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undead
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Mountain
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Players
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Pstone
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Shop
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Swall1
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Swall2
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Talisman
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Up_down
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Weapon
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Artifact
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Demonbane
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Wood
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construct
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barrack
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house
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ground
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Wood
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disease
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door
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Door
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Locked
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exit
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Ladder
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Pentagram
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Town
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Up_down
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magic_portal
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flesh
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demon
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dragon
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generic
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goblin
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human
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misc
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floor
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Afloor
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inlayed
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smooth
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food
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gods
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altars
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demihumans
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elemental
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god_spelldirect
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items
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burning_tail
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earth_shield
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glovesofsun
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randomitems
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supernatural
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ground
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Lake
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Mountain
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Pstone
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Stone
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Weather
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Winter
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Wood
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new
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smooth
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grasslike
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indoor
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altars
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wall
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inorganic
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jewel
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light
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magic
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Ball
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Bullet
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Burnout
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Cold
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Effect
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Enchantment
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Explosion
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Fire
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Golem
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Light
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Lightning
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Magic_Miss
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Mana
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Protection
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Runes
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mapbuilding
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misc
(0 files, 0 lines)
Bagpipe
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Camp
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Container
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Shell
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item
(0 files, 0 lines)
social
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thewheel
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monster
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acid
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slimecrawler
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angel
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animal
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Bear
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Behemoth
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Dog
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Giant_rat
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Neko
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Wolf
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farmyard
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giant_worm
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gryphon
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leech
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shadowtiger
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beholder
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chaos
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demon
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Big_Demon
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Demon_Lord
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GreatDemon
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medium_demon
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dragon
(0 files, 0 lines)
Chaos_Dra
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Chinese_Dra
(0 files, 0 lines)
Dragon
(0 files, 0 lines)
Dragonman
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Electric
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Hatchlings
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WDragon
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bone_drake
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drake
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elemental
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Para
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Shadow
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giant
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Belzebub
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Big_Wiz
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DreadKnight
(60 files, 0 lines)
JessyB
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Titan
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byakie
(0 files, 0 lines)
cyclops
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djinn
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serpent
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slug
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goblin
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Kobold
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human
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Class
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Warrior
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Demihuman
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Dwarf
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Guard
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Town
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postman
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arabic
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humanoid
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Arabic
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Class
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Warrior
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Dragon
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Dwarf
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Elf
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Gnome
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Guard
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Halfling
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Human
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postman
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insect
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ant
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misc
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Baslic
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Chess
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Ent
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Ngolem
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Unicorn
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crawl
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lamia
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lokanth
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serpmen
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tentacle
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troll
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Gaelotroll
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Troll
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undead
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Skeletal_mage
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skree
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optical
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planes
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fire
(0 files, 0 lines)
burningwall
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lava
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player
(0 files, 0 lines)
Wizard
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class
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Religious
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Thief
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Warrior
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Wizardry
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dragon_ability
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old
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race
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stoned
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potion
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random
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readable
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guide
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river
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shop
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Floors
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skills
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Old
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Skill_Scrolls
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Skill_Tools
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spell
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Ability
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AnimateWeapon
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Aura
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BlessCurse
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Bolt
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Bomb
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Bullet
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Fire
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Shell
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Burnout
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Change_Ability
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Cone
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Detect
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Disease
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Golem
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Healing
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MagicMissile
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MagicWall
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smover
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Misc
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MoodChange
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MovingBall
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Pentagram
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Potion
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RaiseDead
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Rune
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Scroll
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Smite
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SpellBook
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SummonMonster
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Swarm
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TownPortal
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Wand
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system
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ability
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mood_floors
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talisman
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transport
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traps
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wall
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awall
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bench
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bulletwall
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bwall
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cave
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cwall-red
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cwall-west
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cwall
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dirtroad
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dun
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dwall
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ewall
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firewall
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flagstone
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footpath
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gwall
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hedge
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jcity
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lbulletwall
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lightningwall
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longtable
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mine
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moat
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paved
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pier
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rough
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slevel
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speedbwall
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stwall
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swall
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timberwall
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wall
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woodwall
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wwall
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yellow
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weapon
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artifact
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ChaosSword
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Darkblade
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Demonbane
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Fdagger
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Fhammer
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Firestar
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Gram
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HolyAvenger
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Kdagger
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Lslasher
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Masamune
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Sting
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UW_Sword
(0 files, 0 lines)
Usword
(0 files, 0 lines)
axe
(0 files, 0 lines)
bow
(0 files, 0 lines)
chained
(0 files, 0 lines)
club
(0 files, 0 lines)
hammer
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mace
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misc
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other
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sword
(0 files, 0 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 37 (100.0%) | 361 (100.0%) | 9.7 |
damn | 1 (2.7%) | 118 (32.7%) | 118.0 |
jec | 7 (18.9%) | 95 (26.3%) | 13.5 |
cvs | 8 (21.6%) | 42 (11.6%) | 5.2 |
temitchell | 2 (5.4%) | 40 (11.1%) | 20.0 |
mwedel | 7 (18.9%) | 25 (6.9%) | 3.5 |
peterm | 4 (10.8%) | 19 (5.3%) | 4.7 |
akirschbaum | 5 (13.5%) | 17 (4.7%) | 3.4 |
uid200 | 3 (8.1%) | 5 (1.4%) | 1.6 |
make branche directories, delete old trunk.
0 lines of code changed in 4 files:
Add new force archetype monk_no_use_weapon. It will be inserted into
inventories of monk players to prevent them from using weapons.
5 lines of code changed in 1 file:
Make bullet swarm fire small bullets instead of magic bullets. Previously
bullet swarm (which is an evocation spell) gave sorcery exp.
5 lines of code changed in 1 file:
Fix typo.
2 lines of code changed in 2 files:
Correct rune definitions. Some runes did use obsolete fields or had
inconsistent definitions.
5 lines of code changed in 1 file:
- update changes and add TODO file for arches
40 lines of code changed in 2 files:
Add archetypes from Todd Mitchell. These add wolfs and bears,
with bodyparts for them. Also changes races for readable scroll
objects so that scrollcase objects can be used. Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20
6 lines of code changed in 1 file:
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
9 lines of code changed in 1 file:
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
10 lines of code changed in 1 file:
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
4 lines of code changed in 1 file:
*** empty log message ***
4 lines of code changed in 1 file:
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
6 lines of code changed in 1 file:
MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
so it will animate (animation already in place, just was not being
used.)
4 lines of code changed in 1 file:
comments on new class/race stuff. --Peterm
10 lines of code changed in 1 file:
Update file for 0.95.7 release.
ground/Lake/blake_*.png: Remove transperancies from these images so they
display properly. MSW 9/20/2000
8 lines of code changed in 1 file:
ground/sea*png: Remove transperancies from png images since they should not
be transparent. MSW 8/23/2000
3 lines of code changed in 1 file:
door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
misc/Container/mailbox.arc, misc/Container/pouch.arc,
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
objects name. The client adds it anyways, so you see 'a a bag' for example,
but also when using the commands like 'drop that match on an item name, having
to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
9 lines of code changed in 1 file:
Update for 0.95.6 release - MSW 6/20/2000
3 lines of code changed in 1 file:
*** empty log message ***
1 lines of code changed in 1 file:
Changes file entry for above.
4 lines of code changed in 1 file:
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
ground/chaos.arc, arch chaos and arch major_chaos
ground/lava.arc, arch lava and arch permanent_lava
Added walk_on 1.
ground/chaos_ball.arc, arch chaos_ball
magic/banishment.arc, arch banishment
magic/colorspray.arc, arch color_spray
magic/counterspell.arc, arch counterspell
magic/face_of_death.arc, arch face_of_death
magic/shockwave.arc, arch shockwave
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
magic/Cold/icestorm.arc, arch icestorm
magic/Fire/firebreath.arc, arch firebreath
magic/Effect/confuse.arc, arch confuse
magic/Effect/fear.arc, arch fear
magic/Effect/holy_word.arc, arch holy_word
magic/Effect/paralyze.arc, arch paralyze
magic/Effect/slow.arc, arch slow
magic/Effect/turnundead.arc, arch turn_undead
magic/Mana/manablast.arc, arch manablast
Added walk_on 1 and fly_on 1.
connect/trig_altar.arc
connect/trig_lever.arc
connect/trig_pedes.arc
Changes to support bug fixes for trigger types: Replace speed with exp.
Set is_animated 0. Remove last face from animation sequence.
connect/trig_altar.arc
Bugfix: Faces where swapped.
connect/trig_button.arc, arch button_trigger
New archetype.
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
41 lines of code changed in 1 file:
Added level 1 to all archetypes with type 5 (POTION), because these
archetypes are spellcasters and therefore need a level.
5 lines of code changed in 1 file:
skills/scroll_set_traps
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
5 lines of code changed in 1 file:
See CHANGES file.
20 lines of code changed in 1 file:
See CHANGES file.
5 lines of code changed in 1 file:
See CHANGES file.
19 lines of code changed in 2 files:
Batch Update: DAMN 9/17/1999
118 lines of code changed in 1 file:
Add weight 1 to power crystal - msw
5 lines of code changed in 1 file:
Initial revision
5 lines of code changed in 3 files: