[root]/trunk/arch/armour/shield
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 289 (100.0%) | 290 (100.0%) | 1.0 |
peterm | 24 (8.3%) | 71 (24.5%) | 2.9 |
mwedel | 142 (49.1%) | 61 (21.0%) | 0.4 |
avogl | 22 (7.6%) | 58 (20.0%) | 2.6 |
cvs | 16 (5.5%) | 44 (15.2%) | 2.7 |
uid200 | 44 (15.2%) | 16 (5.5%) | 0.3 |
garbled | 9 (3.1%) | 15 (5.2%) | 1.6 |
damn | 10 (3.5%) | 10 (3.4%) | 1.0 |
bbotbuilder | 7 (2.4%) | 7 (2.4%) | 1.0 |
darth_bob | 6 (2.1%) | 6 (2.1%) | 1.0 |
temitchell | 6 (2.1%) | 1 (0.3%) | 0.1 |
jbontje | 1 (0.3%) | 1 (0.3%) | 1.0 |
mikeeusa | 2 (0.7%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 93 files:
Changing more "color_fg"s
7 lines of code changed in 7 files:
Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
5 lines of code changed in 3 files:
CVS: arch: adding a frost shield by Ketche, these probably should be found primaraly in frozen areas of the world, they are probably uncommon atleast (have resists of cold and fire)
0 lines of code changed in 2 files:
Add bronze weapons contributed by Mitch Obrian
0 lines of code changed in 5 files:
Checked in the new weak wall (from Kevin R. Bulgrien),
a small correction to another weak wall type,
and the new DreadKnight & DShield for base set.
--AndreasV
0 lines of code changed in 3 files:
organic->organics. Caused crash in navar museum of arms
1 lines of code changed in 1 file:
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".
Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
14 lines of code changed in 8 files:
Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield.
Fixed the Giant rat attacktype typo
Cleaned up the big keep image
Made a new tower
Added in 5 different skeletal debris arches (for when a corpse just isn't enough)
1 lines of code changed in 1 file:
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
25 lines of code changed in 15 files:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
31 lines of code changed in 15 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 16 files:
Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
6 lines of code changed in 6 files:
Some new png graphics for standard set.
--AV
3 lines of code changed in 1 file:
Removed space. MiDS 2001-06-28
1 lines of code changed in 1 file:
New big_wiz image for standard set!
Plus a few misc images.
--AV
3 lines of code changed in 1 file:
Demonspawn shields had perfect immunity to
ghosthit. This is inaccepptible now that we
have nice partial resistances.
Lowered it by about 20 percent.
--AV
8 lines of code changed in 4 files:
Some new/corrected pngs.
4 lines of code changed in 1 file:
I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
14 lines of code changed in 5 files:
- food & flesh items converted directly from xpm to png
(by AndreasV)
- great new undead pngs, created by Jonathan Taporg (Pungaboiter)
8 lines of code changed in 1 file:
Corrected some pngs.
5 lines of code changed in 1 file:
New pngs by AndreasV.
10 lines of code changed in 2 files:
rebalancing artifacts, concerning PR
3 lines of code changed in 2 files:
MSW 2000/12/15: Added transperency to image.
10 lines of code changed in 1 file:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
46 lines of code changed in 14 files:
In cooperation with Micheal T., I started to improve
the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV
14 lines of code changed in 6 files:
Trivial name change.
1 lines of code changed in 1 file:
New spiked shield archetype from dnh.
10 lines of code changed in 4 files:
Addition of PNG images. MSW 5/30/2000
34 lines of code changed in 15 files:
nrof 1 - so multiples don't have to stack up as seperate objects
10 lines of code changed in 10 files:
Initial revision
16 lines of code changed in 44 files: