Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 305 (100.0%) | 321 (100.0%) | 1.0 |
peterm | 31 (10.2%) | 95 (29.6%) | 3.0 |
cvs | 29 (9.5%) | 85 (26.5%) | 2.9 |
mwedel | 162 (53.1%) | 43 (13.4%) | 0.2 |
mikeeusa | 8 (2.6%) | 30 (9.3%) | 3.7 |
bbotbuilder | 2 (0.7%) | 22 (6.9%) | 11.0 |
avogl | 4 (1.3%) | 18 (5.6%) | 4.5 |
uid200 | 63 (20.7%) | 16 (5.0%) | 0.2 |
garbled | 4 (1.3%) | 9 (2.8%) | 2.2 |
ryo_saeba | 1 (0.3%) | 2 (0.6%) | 2.0 |
jec | 1 (0.3%) | 1 (0.3%) | 1.0 |
make branche directories, delete old trunk.
0 lines of code changed in 124 files:
Note: uraniumoxide should be very very rare in the crossfire world
3 lines of code changed in 1 file:
uraniumoxide, the mundande found in the wild stuff, can be used in other maps, not part of the quest
1 lines of code changed in 1 file:
Uranium hexaflouride piles, uranium piles, these are used for a quest, do not put them in your maps please (sans the quest it's in), instead put the uraniumoxide if you must have something with uranium in it
0 lines of code changed in 4 files:
adding graphite
0 lines of code changed in 1 file:
added graphite pile
26 lines of code changed in 1 file:
Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
1 lines of code changed in 1 file:
Fix typo in name and title
2 lines of code changed in 1 file:
Let the poison be used up.
1 lines of code changed in 1 file:
Adding "vial of poison" transformer, and allowing booze to be "tainted"
by it.
21 lines of code changed in 1 file:
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
0 lines of code changed in 1 file:
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".
Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
4 lines of code changed in 1 file:
Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze".
5 lines of code changed in 3 files:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
42 lines of code changed in 9 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 27 files:
A bunch of new images for the standard png set.
Lot's of misc stuff. New dragonslayer, golems,
holy_orb etc...
--Andreas V.
18 lines of code changed in 4 files:
I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
50 lines of code changed in 23 files:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
43 lines of code changed in 6 files:
Reduce the values of true lead and fixed mercury so that
alchemy to money abuse is harder.
2 lines of code changed in 2 files:
Addition of PNG images. MSW 5/30/2000
82 lines of code changed in 27 files:
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
ground/chaos.arc, arch chaos and arch major_chaos
ground/lava.arc, arch lava and arch permanent_lava
Added walk_on 1.
ground/chaos_ball.arc, arch chaos_ball
magic/banishment.arc, arch banishment
magic/colorspray.arc, arch color_spray
magic/counterspell.arc, arch counterspell
magic/face_of_death.arc, arch face_of_death
magic/shockwave.arc, arch shockwave
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
magic/Cold/icestorm.arc, arch icestorm
magic/Fire/firebreath.arc, arch firebreath
magic/Effect/confuse.arc, arch confuse
magic/Effect/fear.arc, arch fear
magic/Effect/holy_word.arc, arch holy_word
magic/Effect/paralyze.arc, arch paralyze
magic/Effect/slow.arc, arch slow
magic/Effect/turnundead.arc, arch turn_undead
magic/Mana/manablast.arc, arch manablast
Added walk_on 1 and fly_on 1.
connect/trig_altar.arc
connect/trig_lever.arc
connect/trig_pedes.arc
Changes to support bug fixes for trigger types: Replace speed with exp.
Set is_animated 0. Remove last face from animation sequence.
connect/trig_altar.arc
Bugfix: Faces where swapped.
connect/trig_button.arc, arch button_trigger
New archetype.
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
1 lines of code changed in 1 file:
nrof added to most things, weight changed for power crystal.
--patches from DAMN
3 lines of code changed in 2 files:
Initial revision
16 lines of code changed in 63 files: