[root]/trunk/arch/magic
Ball
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Bullet
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Burnout
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Cold
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Effect
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Enchantment
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Explosion
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Fire
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Golem
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Light
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Lightning
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Magic_Miss
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Mana
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Protection
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Runes
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Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 330 (100.0%) | 494 (100.0%) | 1.4 |
avogl | 35 (10.6%) | 390 (78.9%) | 11.1 |
cvs | 23 (7.0%) | 42 (8.5%) | 1.8 |
peterm | 20 (6.1%) | 34 (6.9%) | 1.7 |
jec | 7 (2.1%) | 16 (3.2%) | 2.2 |
uid200 | 67 (20.3%) | 7 (1.4%) | 0.1 |
darth_bob | 3 (0.9%) | 3 (0.6%) | 1.0 |
mwedel | 175 (53.0%) | 2 (0.4%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 148 files:
Add arch's for town portal spell so that it doesn't have to reset/change
all the values.
MSW 2003-02-21
0 lines of code changed in 1 file:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
2 lines of code changed in 1 file:
New images:
New giant cobra, windstorm and acidspit animations,
and some more.
142 lines of code changed in 10 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 25 files:
Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
3 lines of code changed in 3 files:
A bunch of new images for the standard png set.
Lot's of misc stuff. New dragonslayer, golems,
holy_orb etc...
--Andreas V.
2 lines of code changed in 1 file:
Some new png images and removal of two
junk files.
--AV
1 lines of code changed in 1 file:
Big bunch of new graphics for the standard png set.
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.
--AndreasV
2 lines of code changed in 1 file:
New pngs, only a few from new artists yet.
No serious changes for the general look.
3 lines of code changed in 1 file:
I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
8 lines of code changed in 5 files:
New pngs by AV.
3 lines of code changed in 3 files:
New pngs by MichToen and AndreasV.
12 lines of code changed in 3 files:
Wrathful eye spell archetype.
0 lines of code changed in 1 file:
1st cut at poison fog
1 lines of code changed in 1 file:
Corrected the attacktype of vitriol splash to
be 64 (= acid).
1 lines of code changed in 1 file:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
8 lines of code changed in 6 files:
Tone down the damage from the vitriol pool.
1 lines of code changed in 1 file:
new graphics for the vitriol spell
224 lines of code changed in 13 files:
Put a newline on the ned of the file. (dammit.)
2 lines of code changed in 1 file:
PeterM: Archetypes for the new vitriol spell.
9 lines of code changed in 1 file:
Archetypes for adding the spiderweb spell.
1 lines of code changed in 1 file:
Archetype for the spell of peace.
0 lines of code changed in 1 file:
PeterM: archetypes for flaming aura and sanctuary.
1 lines of code changed in 2 files:
New spell archetype for windstorm.
4 lines of code changed in 1 file:
Added a new chess-club house pic, for the new
chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
0 lines of code changed in 1 file:
Addition of PNG images. MSW 5/30/2000
41 lines of code changed in 21 files:
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
ground/chaos.arc, arch chaos and arch major_chaos
ground/lava.arc, arch lava and arch permanent_lava
Added walk_on 1.
ground/chaos_ball.arc, arch chaos_ball
magic/banishment.arc, arch banishment
magic/colorspray.arc, arch color_spray
magic/counterspell.arc, arch counterspell
magic/face_of_death.arc, arch face_of_death
magic/shockwave.arc, arch shockwave
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
magic/Cold/icestorm.arc, arch icestorm
magic/Fire/firebreath.arc, arch firebreath
magic/Effect/confuse.arc, arch confuse
magic/Effect/fear.arc, arch fear
magic/Effect/holy_word.arc, arch holy_word
magic/Effect/paralyze.arc, arch paralyze
magic/Effect/slow.arc, arch slow
magic/Effect/turnundead.arc, arch turn_undead
magic/Mana/manablast.arc, arch manablast
Added walk_on 1 and fly_on 1.
connect/trig_altar.arc
connect/trig_lever.arc
connect/trig_pedes.arc
Changes to support bug fixes for trigger types: Replace speed with exp.
Set is_animated 0. Remove last face from animation sequence.
connect/trig_altar.arc
Bugfix: Faces where swapped.
connect/trig_button.arc, arch button_trigger
New archetype.
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
16 lines of code changed in 6 files:
See CHANGES file.
0 lines of code changed in 1 file:
Initial revision
0 lines of code changed in 1 file:
Initial revision
7 lines of code changed in 67 files: