[root]/trunk/arch/monster/animal/farmyard
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 64 (100.0%) | 68 (100.0%) | 1.0 |
temitchell | 8 (12.5%) | 44 (64.7%) | 5.5 |
cvs | 5 (7.8%) | 14 (20.6%) | 2.8 |
peterm | 4 (6.3%) | 7 (10.3%) | 1.7 |
ryo_saeba | 1 (1.6%) | 1 (1.5%) | 1.0 |
mwedel | 36 (56.3%) | 1 (1.5%) | 0.0 |
jec | 1 (1.6%) | 1 (1.5%) | 1.0 |
uid200 | 9 (14.1%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 27 files:
Sheep have a treasure list, let's use it
1 lines of code changed in 1 file:
- modify weights
6 lines of code changed in 3 files:
Add sheep images and related bits. Done by Flying Pedestrian.
MSW 2003-02-23
1 lines of code changed in 5 files:
- more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose
38 lines of code changed in 5 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 4 files:
I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
7 lines of code changed in 4 files:
Assigned proper races to these archetypes. --PeterM
1 lines of code changed in 1 file:
Addition of PNG images. MSW 5/30/2000
13 lines of code changed in 4 files:
See CHANGES file.
1 lines of code changed in 1 file:
Initial revision
0 lines of code changed in 9 files: