[root]/trunk/arch/monster/misc/Baslic
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 127 (100.0%) | 166 (100.0%) | 1.3 |
temitchell | 7 (5.5%) | 88 (53.0%) | 12.5 |
avogl | 14 (11.0%) | 29 (17.5%) | 2.0 |
cvs | 13 (10.2%) | 27 (16.3%) | 2.0 |
uid200 | 25 (19.7%) | 13 (7.8%) | 0.5 |
peterm | 2 (1.6%) | 8 (4.8%) | 4.0 |
mwedel | 66 (52.0%) | 1 (0.6%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 53 files:
- fix facing on baslic
- fix directions on c_priest, lokanth, serpentmen
- merge images on sphinx and cleanup
6 lines of code changed in 1 file:
fix direction on baslic and dragonman (arrrg it's clockwise!)
merge image for lamia and cleanup
18 lines of code changed in 1 file:
Image merge and cleanup of Ent, Dragonman and Baslic
64 lines of code changed in 5 files:
fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22
1 lines of code changed in 1 file:
Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:
Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.
The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.
Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.
Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.
All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).
Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.
[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]
--AndreasV
1 lines of code changed in 1 file:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 12 files:
Copied a few images from alternate set to
standard set. They don't fit in perspective but
surely are better than the screwy scaled-up-from-xpm
counterparts.
--AV
23 lines of code changed in 12 files:
Baslics used to be too much of an easy pray for
40000 exp. Beefed them up a little and added
blinding attack (-> according to what I read
about basilisks, they blind their victims).
5 lines of code changed in 1 file:
Some tweaks done to various PR values.
1 lines of code changed in 1 file:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
7 lines of code changed in 1 file:
Assigned proper races to these archetypes. --PeterM
1 lines of code changed in 1 file:
Addition of PNG images. MSW 5/30/2000
26 lines of code changed in 12 files:
Initial revision
13 lines of code changed in 25 files: