[root]/trunk/arch/monster/undead/skree
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 166 (100.0%) | 322 (100.0%) | 1.9 |
temitchell | 14 (8.4%) | 282 (87.6%) | 20.1 |
peterm | 43 (25.9%) | 22 (6.8%) | 0.5 |
darth_bob | 12 (7.2%) | 12 (3.7%) | 1.0 |
mwedel | 95 (57.2%) | 4 (1.2%) | 0.0 |
avogl | 2 (1.2%) | 2 (0.6%) | 1.0 |
make branche directories, delete old trunk.
0 lines of code changed in 80 files:
- merge Skree images, add a second facing
- merge Gaelotroll images, tinker with base image set and add a second
facing
282 lines of code changed in 14 files:
Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:
Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.
The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.
Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.
Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.
All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).
Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.
[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]
--AndreasV
1 lines of code changed in 1 file:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
4 lines of code changed in 2 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 13 files:
Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
12 lines of code changed in 12 files:
typo in skree.arc fixed
1 lines of code changed in 1 file:
Skree object added.
22 lines of code changed in 43 files: