Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 13 (100.0%) | 3 (100.0%) | 0.2 |
mwedel | 8 (61.5%) | 2 (66.7%) | 0.2 |
garbled | 1 (7.7%) | 1 (33.3%) | 1.0 |
uid200 | 3 (23.1%) | 0 (0.0%) | 0.0 |
cvs | 1 (7.7%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 5 files:
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".
Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
1 lines of code changed in 1 file:
add new archetypes by Todd Mitchell.
Correct name of the various monster skins.
Remove is_floor from thorns.arc
MSW 2002-09-12
0 lines of code changed in 1 file:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
2 lines of code changed in 1 file:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 1 file:
Addition of PNG images. MSW 5/30/2000
0 lines of code changed in 1 file:
Initial revision
0 lines of code changed in 3 files: