[root]/trunk/arch/readable
guide
(0 files, 0 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 230 (100.0%) | 100 (100.0%) | 0.4 |
mwedel | 131 (57.0%) | 62 (62.0%) | 0.4 |
tchize | 17 (7.4%) | 15 (15.0%) | 0.8 |
damn | 10 (4.3%) | 10 (10.0%) | 1.0 |
avogl | 6 (2.6%) | 9 (9.0%) | 1.5 |
cvs | 13 (5.7%) | 4 (4.0%) | 0.3 |
uid200 | 41 (17.8%) | 0 (0.0%) | 0.0 |
temitchell | 8 (3.5%) | 0 (0.0%) | 0.0 |
mikeeusa | 4 (1.7%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 83 files:
Checkbook
0 lines of code changed in 2 files:
The bank card
0 lines of code changed in 2 files:
Patch 1212496 by Kevin Rudat to add client_types to objects that can
be applied.
MSW 2005-08-16
6 lines of code changed in 6 files:
Modified books, sign, monuments and grastones to handle displaying hint when read.
15 lines of code changed in 15 files:
added crossroad sign
0 lines of code changed in 2 files:
- add imperial bank note for banking
0 lines of code changed in 2 files:
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
25 lines of code changed in 11 files:
- Adding some images for a new quest
0 lines of code changed in 6 files:
Here comes the new red dragon and ancient red dragon
images. I used the well-known ancient red dragons
from peterm's dragon quest as base models for the new
ancient dragon arch. Apart from that I rose a few
resistances by a small amount, most noteworthy:
reducing cold vuln from -100 to -50, otherwise they
just die too quick in a snowstorm.
Also re-added the thin black frame to the sign, to
have it better visible, especially on brownish backgrounds.
--AndreasV
0 lines of code changed in 1 file:
Add new images by Oliver (oberdorf@earthlink.net) - made up new archetypes
for these tiled images.
MSW 2003-03-30
0 lines of code changed in 1 file:
Update connected objects to have 'activate_on_push' and
'activate_on_release' flags - this corresponds to code changes in the
server. Remove some of the 'unused' entries, as they are in
fact in use now.
MSW 2002-09-17
8 lines of code changed in 4 files:
Add archetypes from Todd Mitchell. These add wolfs and bears,
with bodyparts for them. Also changes races for readable scroll
objects so that scrollcase objects can be used. Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20
3 lines of code changed in 3 files:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
20 lines of code changed in 10 files:
New images:
New giant cobra, windstorm and acidspit animations,
and some more.
0 lines of code changed in 2 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 13 files:
New pngs by AndreasV and J.Taporg
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
4 lines of code changed in 1 file:
New pngs by MichToen.
4 lines of code changed in 1 file:
In cooperation with Micheal T., I started to improve
the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV
1 lines of code changed in 1 file:
Addition of PNG images. MSW 5/30/2000
4 lines of code changed in 13 files:
nrof 1 - so multiples don't have to stack up as seperate objects
10 lines of code changed in 10 files:
Initial revision
0 lines of code changed in 41 files: