[root]/trunk/arch/weapon/artifact
ChaosSword
(0 files, 0 lines)
Darkblade
(0 files, 0 lines)
Demonbane
(0 files, 0 lines)
Fdagger
(0 files, 0 lines)
Fhammer
(0 files, 0 lines)
Firestar
(0 files, 0 lines)
Gram
(0 files, 0 lines)
HolyAvenger
(0 files, 0 lines)
Kdagger
(0 files, 0 lines)
Lslasher
(0 files, 0 lines)
Masamune
(0 files, 0 lines)
Sting
(0 files, 0 lines)
UW_Sword
(0 files, 0 lines)
Usword
(0 files, 0 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 287 (100.0%) | 310 (100.0%) | 1.0 |
cvs | 21 (7.3%) | 75 (24.2%) | 3.5 |
mwedel | 153 (53.3%) | 74 (23.9%) | 0.4 |
avogl | 14 (4.9%) | 66 (21.3%) | 4.7 |
peterm | 17 (5.9%) | 49 (15.8%) | 2.8 |
damn | 13 (4.5%) | 21 (6.8%) | 1.6 |
garbled | 13 (4.5%) | 13 (4.2%) | 1.0 |
uid200 | 53 (18.5%) | 9 (2.9%) | 0.1 |
darth_bob | 2 (0.7%) | 2 (0.6%) | 1.0 |
jec | 1 (0.3%) | 1 (0.3%) | 1.0 |
make branche directories, delete old trunk.
0 lines of code changed in 94 files:
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
35 lines of code changed in 13 files:
Add weapontypes to all of these
3 lines of code changed in 3 files:
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
13 lines of code changed in 13 files:
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
26 lines of code changed in 13 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 20 files:
Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
1 lines of code changed in 1 file:
Sprinkle more weapontypes around. This time cleave pierce and stab.
garbled 2001-10-31
1 lines of code changed in 1 file:
Sprinkle weapontypes around for slash and slice.
garbled 2001-10-31
9 lines of code changed in 9 files:
A bunch of new images for the standard png set.
Lot's of misc stuff. New dragonslayer, golems,
holy_orb etc...
--Andreas V.
8 lines of code changed in 2 files:
Some new png graphics for standard set.
--AV
2 lines of code changed in 1 file:
more, dnh
1 lines of code changed in 1 file:
A bunch of new/improved art for the standard set.
Including an all-new electric dragon, improved dread,
giant and ogre.
--AV
5 lines of code changed in 1 file:
New pngs, only a few from new artists yet.
No serious changes for the general look.
3 lines of code changed in 1 file:
I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
26 lines of code changed in 9 files:
New pngs by AndreasV.
22 lines of code changed in 4 files:
New pngs by MichToen and AndreasV.
21 lines of code changed in 4 files:
Testing a new png.
5 lines of code changed in 1 file:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
23 lines of code changed in 8 files:
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
2 lines of code changed in 1 file:
Addition of PNG images. MSW 5/30/2000
73 lines of code changed in 20 files:
See CHANGES file.
1 lines of code changed in 1 file:
changed prot: magic to prot: magic, electricity
changed attacktype: magic, drain to attacktype: electricity, drain
added nrof 1
3 lines of code changed in 1 file:
changed attacktype: magic, drain to attacktype: drain, weaponmagic
added nrof 1
2 lines of code changed in 1 file:
changed name from Staff of Magi to Staff of the Magi
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
added wc +5 and nrof 1
5 lines of code changed in 1 file:
added attacktype: depletion and nrof 1
2 lines of code changed in 1 file:
nrof 1 - so multiples don't have to stack up as seperate objects
9 lines of code changed in 9 files:
Initial revision
9 lines of code changed in 53 files: