[root]/trunk/maps/python
IPO
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casino
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events
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born
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init
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kick
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login
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muzzle
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remove
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gods
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guilds
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items
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misc
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Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 64 (100.0%) | 937 (100.0%) | 14.6 |
temitchell | 29 (45.3%) | 791 (84.4%) | 27.2 |
mwedel | 20 (31.3%) | 78 (8.3%) | 3.9 |
gros | 8 (12.5%) | 57 (6.1%) | 7.1 |
ryo_saeba | 5 (7.8%) | 7 (0.7%) | 1.4 |
akirschbaum | 2 (3.1%) | 4 (0.4%) | 2.0 |
make branche directories, delete old trunk.
0 lines of code changed in 17 files:
Patch #1550744 (Python scripts should not hardcode timezones) courtesy Mark Kidder
4 lines of code changed in 1 file:
Talking fireplace scripts.
0 lines of code changed in 1 file:
Needed to avoid polluting
0 lines of code changed in 1 file:
Force binary mode to avoid newline madness
2 lines of code changed in 1 file:
Disallow player name '#' since this key is used for the file head line.
2 lines of code changed in 1 file:
Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005
57 lines of code changed in 8 files:
Applied patch #1145089 (cavesomething) to add region support
1 lines of code changed in 1 file:
Fix spelling error.
2 lines of code changed in 1 file:
Add README doc for python scripts
0 lines of code changed in 1 file:
- updates to datafile for guild scripts
10 lines of code changed in 1 file:
Adding Python Guild framework.
Initial (and not usable as yet) commit of guild templates and guild
scripts for new more automated guild system. - requires Python 2.1 or
better.
TODO - guild maps need finishing, lots more work and much debuging.
Guild points system needs some work (a good formula).
11 lines of code changed in 1 file:
- fix tiny bug where player logging in has no record gets a record
made.
13 lines of code changed in 1 file:
- add new CF module - classes CFDataFile and CFData
- replace crossfirelog shelf with plain text datafile (less efficient
but more accessable) - add logging for kick and muzzle
- add more dm commands for seen (chicken oracle, guy in goths...)
- make sure you make a datafiles dir in var/crossfire or have make
install do it for you.
194 lines of code changed in 2 files:
- change path finding to use os.path - hopefully this will fix these
scripts for the (new) windows server
- CFgetPaths is now dead and will be removed - change your scripts if
you use it.
44 lines of code changed in 6 files:
commit modified ring of occidental mages, which reduces the stats.
This should balance the item - much harder to get it to have 30 stats
now.
Updated version by Lalo Martins, applied by Mark Wedel
2004-04-17
3 lines of code changed in 1 file:
- fixed issue with slotmachines where items created reset number of
existing items in the same space.
(using itemborker to set number of items add or remove as a safer way to
manage this.)
- touched up bank dialogue (and incorporated itembroker code)
9 lines of code changed in 1 file:
-fix banksay.py (was a small issue with a missing =)
-add reusable script for adding/removing items
-add two new slotmachines
-add an insult generator
34 lines of code changed in 1 file:
- fixed this stupid mistake (added quotes around bank DB name)
1 lines of code changed in 1 file:
- minor change to allow multiple bank databases
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes
5 lines of code changed in 2 files:
- touchups for banking system
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum. Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)
12 lines of code changed in 2 files:
- move the ImperialPost python files to the python directory, unclude system pathfinding from CFPython
368 lines of code changed in 8 files:
- using new directory getting functions in the Plugin, makes python more better
- converted the slots over, now easier to install
- added a script that returns the directories for easy use
90 lines of code changed in 2 files:
Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
75 lines of code changed in 2 files: