Directory trunk/maps/styles/monsterstyles/sylvan/

Directory Created:
2003-01-13 00:33
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
10
Lines of Code:
0

[root]/trunk/maps/styles/monsterstyles/sylvan

Lines of Code

trunk/maps/styles/monsterstyles/sylvan/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 29 (100.0%) 1478 (100.0%) 50.9
temitchell 19 (65.5%) 1478 (100.0%) 77.7
mwedel 10 (34.5%) 0 (0.0%) 0.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 10 files:

  • trunk/maps/styles/monsterstyles/sylvan: sylvan_1 (del), sylvan_10 (del), sylvan_2 (del), sylvan_3 (del), sylvan_4 (del), sylvan_5 (del), sylvan_6 (del), sylvan_7 (del), sylvan_8 (del), sylvan_9 (del)
temitchell 2004-03-22 22:17 Rev.: 2690

- changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)

8 lines of code changed in 1 file:

  • trunk/maps/styles/monsterstyles/sylvan: sylvan_2 (+8)
temitchell 2003-09-21 02:03 Rev.: 2335

- changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...

1358 lines of code changed in 10 files:

  • trunk/maps/styles/monsterstyles/sylvan: sylvan_1 (+16), sylvan_10 (new 195), sylvan_2 (+18 -3), sylvan_3 (+161 -14), sylvan_4 (+135 -24), sylvan_5 (+169 -24), sylvan_6 (+136 -18), sylvan_7 (+154 -17), sylvan_8 (+139 -12), sylvan_9 (new 235)
temitchell 2003-01-13 00:33 Rev.: 1944

- monsters for random sylvan areas

112 lines of code changed in 8 files:

  • trunk/maps/styles/monsterstyles/sylvan: sylvan_1 (new), sylvan_2 (new 3), sylvan_3 (new 14), sylvan_4 (new 24), sylvan_5 (new 24), sylvan_6 (new 18), sylvan_7 (new 17), sylvan_8 (new 12)
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