[root]/trunk/maps/styles/monsterstyles/sylvan
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 29 (100.0%) | 1478 (100.0%) | 50.9 |
temitchell | 19 (65.5%) | 1478 (100.0%) | 77.7 |
mwedel | 10 (34.5%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 10 files:
- changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
8 lines of code changed in 1 file:
- changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
1358 lines of code changed in 10 files:
- monsters for random sylvan areas
112 lines of code changed in 8 files: