[root]/trunk/maps/styles/wallstyles
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 34 (100.0%) | 244 (100.0%) | 7.1 |
mwedel | 26 (76.5%) | 195 (79.9%) | 7.5 |
temitchell | 5 (14.7%) | 32 (13.1%) | 6.4 |
bbotbuilder | 1 (2.9%) | 17 (7.0%) | 17.0 |
mikeeusa | 1 (2.9%) | 0 (0.0%) | 0.0 |
crowbert | 1 (2.9%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 15 files:
adding some usefull styles, will use shortly in navar area
0 lines of code changed in 1 file:
Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
17 lines of code changed in 1 file:
copied from smallworld
0 lines of code changed in 1 file:
- changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
12 lines of code changed in 3 files:
- add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes
tweek some existing styles
20 lines of code changed in 2 files:
Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
195 lines of code changed in 11 files: