Directory construct/town/

Total Files:
190
Deleted Files:
74
Lines of Code:
2844

[root]/construct/town

Lines of Code

construct/town/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 942 (100.0%) 1043 (100.0%) 1.1
rjtanner 50 (5.3%) 329 (31.5%) 6.5
aaron_baugher 78 (8.3%) 266 (25.5%) 3.4
akirschbaum 281 (29.8%) 238 (22.8%) 0.8
anmaster 157 (16.7%) 71 (6.8%) 0.4
qal21 159 (16.9%) 53 (5.1%) 0.3
mwedel 120 (12.7%) 48 (4.6%) 0.4
ryo_saeba 90 (9.6%) 38 (3.6%) 0.4
kbulgrien 6 (0.6%) 0 (0.0%) 0.0
eracc 1 (0.1%) 0 (0.0%) 0.0

Most Recent Commits

akirschbaum 2020-09-13 11:54 Rev.: 21422

Remove redundant images

0 lines of code changed in 1 file:

  • construct/town: t_house2.png (del)
rjtanner 2014-02-19 14:38 Rev.: 19237

Cleaned up stray pixels in wall borders in t_house2 (t_house2.base.x11.png) to make them look smoother.

0 lines of code changed in 1 file:

  • construct/town: t_house2.base.x11.png (changed)
ryo_saeba 2013-04-06 05:28 Rev.: 18662

Add missing name.

1 lines of code changed in 1 file:

  • construct/town: barn2.arc (+1)
rjtanner 2012-09-23 23:08 Rev.: 18453

Additional new graphic (construct/town/dragon_guild2.base.x11.png) and archetype (construct/town/dragon_guild2.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front.

33 lines of code changed in 2 files:

  • construct/town: dragon_guild2.arc (new 33), dragon_guild2.base.x11.png (new)
rjtanner 2012-09-21 21:17 Rev.: 18450

New graphic (construct/town/dragon_guild.base.x11.png) and archetype (construct/town/dragon_guild.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front.

33 lines of code changed in 2 files:

  • construct/town: dragon_guild.arc (new 33), dragon_guild.base.x11.png (new)
rjtanner 2012-09-19 01:27 Rev.: 18447

New Graphic and archetype for West Guild building and West Guild Storage building. Based on existing guild graphics but with a sign or banner on the front.

66 lines of code changed in 4 files:

  • construct/town: guild2_west.arc (new 33), guild2_west.base.x11.png (new), guild2storage_west.arc (new 33), guild2storage_west.base.x11.png (new)
rjtanner 2012-09-15 23:12 Rev.: 18444

New graphic (construct/town/guild2storage_northwest.base.x11.png) and archetype (construct/town/guild2storage_northwest.arc) for Northwest Guild sorage building. Based on existing guild graphic but with a sign or banner on the front.

33 lines of code changed in 2 files:

  • construct/town: guild2storage_northwest.arc (new 33), guild2storage_northwest.base.x11.png (new)
rjtanner 2012-09-14 01:21 Rev.: 18442

New graphic (construct/town/guild2_northwest.base.x11.png) and archetype (construct/town/guild2_northwest.arc) for Northwest Guild building. Based on existing guild graphic but with a sign or banner on the front.

32 lines of code changed in 2 files:

  • construct/town: guild2_northwest.arc (new 32), guild2_northwest.base.x11.png (new)
rjtanner 2012-09-12 00:36 Rev.: 18439

New graphic (construct/town/guild2storage_fant.base.x11.png) and archetype (construct/town/guild2storage_fant.arc) for Fantasy Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front.

33 lines of code changed in 2 files:

  • construct/town: guild2storage_fant.arc (new 33), guild2storage_fant.base.x11.png (new)
rjtanner 2012-09-11 00:35 Rev.: 18438

New graphic (construct/town/guild2_fant.base.x11.png) and archetype (construct/town/guild2_fant.arc) for Fantasy Guild building. Based on the original fantasy guild graphic but with new roof color and a sign or banner on the front.

33 lines of code changed in 2 files:

  • construct/town: guild2_fant.arc (new 33), guild2_fant.base.x11.png (new)
rjtanner 2012-09-10 01:09 Rev.: 18435

New graphic (construct/town/guild2storage.base.x11.png) and archetype (construct/town/guild2storage.arc) for Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front.

33 lines of code changed in 2 files:

  • construct/town: guild2storage.arc (new 33), guild2storage.base.x11.png (new)
rjtanner 2012-09-08 01:16 Rev.: 18434

New graphic (construct/town/guild2.base.x11.png) and archetype (construct/town/guild2.arc) for a Guild building. Based on the original guild graphic (guild.base.x11.png) but with new roof color and a sign or banner.

33 lines of code changed in 2 files:

  • construct/town: guild2.arc (new 33), guild2.base.x11.png (new)
rjtanner 2012-05-10 01:08 Rev.: 18086

Very minor pixel touch up to Fantasy Church graphic (construct/town/church_fant.base.x11.png).

0 lines of code changed in 1 file:

  • construct/town: church_fant.base.x11.png (changed)
rjtanner 2012-05-09 01:06 Rev.: 18084

Made doors larger and more evenly sized on the base Church graphic (construct/town/church.base.x11.png).

0 lines of code changed in 1 file:

  • construct/town: church.base.x11.png (changed)
rjtanner 2012-04-21 01:21 Rev.: 17994

Pixel and color cleanup to the Civic Building graphic (construct/town/a_civic.base.x11.png)

0 lines of code changed in 1 file:

  • construct/town: a_civic.base.x11.png (changed)
rjtanner 2011-09-18 20:43 Rev.: 15115

Redisgned the roof of RL House 1 (rl_house1) graphic.

0 lines of code changed in 1 file:

  • construct/town: rl_house1.base.x11.png (changed)
rjtanner 2011-09-18 20:13 Rev.: 15114

Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.

0 lines of code changed in 1 file:

  • construct/town: rl_house2.base.x11.png (changed)
rjtanner 2011-09-18 19:06 Rev.: 15113

Touch up the roof line and other edges of RL House West (rl_house_west) graphic.

0 lines of code changed in 1 file:

  • construct/town: rl_house_west.base.x11.png (changed)
rjtanner 2011-09-18 17:45 Rev.: 15112

Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.

0 lines of code changed in 1 file:

  • construct/town: rl_house3.base.x11.png (changed)
rjtanner 2011-09-11 23:29 Rev.: 15082

Refactor and pixel color clean up of Collesium graphic.

0 lines of code changed in 1 file:

  • construct/town: collesium.base.x11.png (changed)
rjtanner 2011-09-09 20:03 Rev.: 15060

Touch up the windows on the l_shop1 graphic, make them more similar to the original version.

0 lines of code changed in 1 file:

  • construct/town: l_shop1.base.x11.png (changed)
rjtanner 2011-09-05 03:46 Rev.: 15046

Pixel color clean up of rl house west graphic.

0 lines of code changed in 1 file:

  • construct/town: rl_house_west.base.x11.png (changed)
rjtanner 2011-09-03 03:37 Rev.: 15037

Refactor and pixel color clean up of slum graphic.

0 lines of code changed in 3 files:

  • construct/town: slum1.base.x11.png (changed), slum2.base.x11.png (changed), slum3.base.x11.png (changed)
rjtanner 2011-08-30 01:08 Rev.: 15024

Touched up coloring for the front window on r_house2

0 lines of code changed in 1 file:

  • construct/town: r_house2.base.111.png (changed)
rjtanner 2011-08-30 01:01 Rev.: 15023

Refactor and pixel color clean up for r_house2 graphic.

0 lines of code changed in 1 file:

  • construct/town: r_house2.base.111.png (changed)
rjtanner 2011-08-29 23:44 Rev.: 15022

Refactor and pixel color clean up for r_house1 graphic.

0 lines of code changed in 1 file:

  • construct/town: r_house1.base.111.png (changed)
rjtanner 2011-08-29 23:06 Rev.: 15021

Refactor and pixel color clean up for s_house1 graphic.

0 lines of code changed in 1 file:

  • construct/town: s_house1.base.111.png (changed)
rjtanner 2011-08-29 00:55 Rev.: 15020

Reworked the roof tiles for hovels2 graphic.

0 lines of code changed in 1 file:

  • construct/town: hovels2.base.x11.png (changed)
rjtanner 2011-08-28 21:52 Rev.: 15019

Refactor and pixel color clean up for t_house1 graphic.

0 lines of code changed in 1 file:

  • construct/town: t_house1.base.x11.png (changed)
rjtanner 2011-08-27 21:55 Rev.: 15017

Refactor and pixel color clean up for l_shop1 graphic.

0 lines of code changed in 1 file:

  • construct/town: l_shop1.base.x11.png (changed)
rjtanner 2011-04-30 23:11 Rev.: 14439

Refactor and pixel color clean up for hovels2.

0 lines of code changed in 1 file:

  • construct/town: hovels2.base.x11.png (changed)
rjtanner 2011-04-28 00:47 Rev.: 14436

Redesign the door for the hovel graphic.

0 lines of code changed in 1 file:

  • construct/town: hovels.base.111.png (changed)
rjtanner 2011-04-26 22:42 Rev.: 14435

Refactor and pixel color clean up for the rl house1 graphic

0 lines of code changed in 1 file:

  • construct/town: rl_house1.base.x11.png (changed)
rjtanner 2011-04-11 22:36 Rev.: 14399

Removed a pixel in the letter R on the building signs. Now it is more recognizable.

0 lines of code changed in 3 files:

  • construct/town: prison.base.x11.png (changed), prison.clsc.x11.png (changed), prison_fant.base.x11.png (changed)
rjtanner 2011-04-10 16:01 Rev.: 14398

Refactor and pixel color cleanup of the prison building graphic.

0 lines of code changed in 1 file:

  • construct/town: prison.base.x11.png (changed)
rjtanner 2011-04-10 13:32 Rev.: 14397

Modifed building signs to make them easier to read in the game.

0 lines of code changed in 2 files:

  • construct/town: prison.clsc.x11.png (changed), prison_fant.base.x11.png (changed)
anmaster 2010-10-11 13:15 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

71 lines of code changed in 122 files:

  • construct/town: a_civic.arc (-1), a_civic.base.x11.png (+1 -1), a_civic.clsc.x11.png (+1 -1), a_civic2.base.x11.png (+1 -1), barn.arc (-1), barn.base.x11.png (+1 -1), barn.clsc.x11.png (+1 -1), barn2.arc (-1), barn2.base.x11.png (+1 -1), barn2_northwest.arc (-1), barn2_northwest.base.x11.png (+1 -2), barn_west.arc (-1), barn_west.base.x11.png (+1 -2), building10_east.arc (-1), building10_east.base.x11.png (+1 -2), building1_east.arc (-1), building1_east.base.111.png (+1 -2), building2_east.arc (-1), building2_east.base.x11.png (+1 -2), building3_east.arc (-1), building3_east.base.x11.png (+1 -2), building4_east.arc (-1), building4_east.base.x11.png (+1 -2), building5_east.arc (-1), building5_east.base.x11.png (+1 -2), building6_east.arc (-1), building6_east.base.x11.png (+1 -2), building7_east.arc (-1), building7_east.base.x11.png (+1 -2), building8_east.arc (-1), building8_east.base.x11.png (+1 -2), building9_east.arc (-1), building9_east.base.x11.png (+1 -2), church.arc (-1), church.base.x11.png (+1 -1), church_fant.arc (-1), church_fant.base.x11.png (+1 -2), collesium.arc (-1), collesium.base.x11.png (+1 -1), collesium.clsc.x11.png (+1 -1), courthouse.arc (-1), courthouse.base.x11.png (+1 -1), courthouse.clsc.x11.png (+1 -1), guild.arc (-1), guild.base.x11.png (+1 -1), guild.clsc.x11.png (+1 -1), guild_fant.arc (-1), guild_fant.base.x11.png (+1 -2), guild_northwest.arc (-1), guild_northwest.base.x11.png (+1 -2), guild_west.arc (-1), guild_west.base.x11.png (+1 -2), hovels.arc (-1), hovels.base.111.png (+1 -1), hovels.clsc.111.png (+1 -1), hovels2.arc (-1), hovels2.base.x11.png (+1 -1), hovels2.clsc.x11.png (+1 -1), l_shop.arc (-1), l_shop1.base.x11.png (+1 -1), l_shop1.clsc.x11.png (+1 -1), market1.arc (-1), market1.base.111.png (+1 -1), market1_east.arc (-1), market1_east.base.111.png (+1 -2), market2.arc (-1), market2.base.111.png (+1 -1), market2_east.arc (-1), market2_east.base.111.png (+1 -2), market3.arc (-1), market3.base.111.png (+1 -1), market3_east.arc (-1), market3_east.base.111.png (+1 -2), prison.arc (-1), prison.base.x11.png (+1 -1), prison.clsc.x11.png (+1 -1), prison_fant.arc (-1), prison_fant.base.x11.png (+1 -2), r_house1.arc (-1), r_house1.base.111.png (+1 -1), r_house2.arc (-1), r_house2.base.111.png (+1 -1), rl_house1.arc (-1), rl_house1.base.x11.png (+1 -1), rl_house1.clsc.x11.png (+1 -1), rl_house2.arc (-1), rl_house2.base.x11.png (+1 -1), rl_house2.clsc.x11.png (+1 -1), rl_house3.arc (-1), rl_house3.base.x11.png (+1 -2), rl_house3.clsc.x11.png (+1 -2), rl_house_west.arc (-1), rl_house_west.base.x11.png (+1 -2), s_house1.arc (-1), s_house1.base.111.png (+1 -1), s_house1.clsc.111.png (+1 -1), s_shop1.arc (-1), s_shop1.base.111.png (+1 -1), s_shop1.clsc.111.png (+1 -1), s_shop2.arc (-1), s_shop2.base.111.png (+1 -1), s_shop2.clsc.111.png (+1 -1), slum1.arc (-1), slum1.base.x11.png (+1 -1), slum2.arc (-1), slum2.base.x11.png (+1 -1), slum3.arc (-1), slum3.base.x11.png (+1 -1), t_house1.arc (-1), t_house1.base.x11.png (+1 -1), t_house1.clsc.x11.png (+1 -1), t_house2.arc (-1), t_house2.base.x11.png (+1 -1), t_house2.clsc.x11.png (+1 -1), t_house2.png (+1 -1), t_house2_fant.arc (-1), t_house2_fant.base.x11.png (+1 -2), university.arc (-1), university.base.x11.png (+1 -1), university.clsc.x11.png (+1 -1), zoo.arc (-1), zoo.base.x11.png (+1 -1)
kbulgrien 2010-06-15 02:57 Rev.: 13402

- Move various road/path/bridge arches from the wall and construct folders
into a new road folder to make them easier to locate by folder name when
working in gridarta. Road items in the river and planes foldersare unmoved
as they are stylistically tied very hard to the arches in those locations.

0 lines of code changed in 6 files:

  • construct/town: a_bridge1.arc (del), a_bridge1.base.111.png (del), a_bridge1.face (del), a_bridge2.arc (del), a_bridge2.base.111.png (del), a_bridge2.face (del)
akirschbaum 2009-01-31 16:30 Rev.: 11294

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

179 lines of code changed in 102 files:

  • construct/town: a_bridge1.arc (-1), a_bridge1.face (new 3), a_bridge2.arc (-1), a_bridge2.face (new 3), a_civic.arc (-7), a_civic.face (new 3), barn.arc (-8), barn.face (new 4), barn2.arc (-8), barn2.face (new 4), barn2_northwest.arc (-8), barn2_northwest.face (new 4), barn_west.arc (-8), barn_west.face (new 4), building10_east.arc (-8), building10_east.face (new 4), building1_east.arc (-8), building1_east.face (new 4), building2_east.arc (-8), building2_east.face (new 4), building3_east.arc (-8), building3_east.face (new 4), building4_east.arc (-8), building4_east.face (new 4), building5_east.arc (-8), building5_east.face (new 4), building6_east.arc (-8), building6_east.face (new 4), building7_east.arc (-8), building7_east.face (new 4), building8_east.arc (-8), building8_east.face (new 4), building9_east.arc (-8), building9_east.face (new 4), church.arc (-8), church.face (new 4), church_fant.arc (-8), church_fant.face (new 4), collesium.arc (-13), collesium.face (new 3), courthouse.arc (-8), courthouse.face (new 4), guild.arc (-8), guild.face (new 4), guild_fant.arc (-8), guild_fant.face (new 4), guild_northwest.arc (-8), guild_northwest.face (new 4), guild_west.arc (-8), guild_west.face (new 4), hovels.arc (-1), hovels.face (new 3), hovels2.arc (-2), hovels2.face (new 3), l_shop.arc (-3), l_shop1.face (new 4), market1.arc (-1), market1.face (new 3), market1_east.arc (-1), market1_east.face (new 3), market2.arc (-1), market2.face (new 3), market2_east.arc (-1), market2_east.face (new 3), market3.arc (-1), market3.face (new 3), market3_east.arc (-1), market3_east.face (new 3), prison.arc (-8), prison.face (new 4), prison_fant.arc (-8), prison_fant.face (new 4), rl_house1.arc (-2), rl_house1.face (new 3), rl_house2.arc (-2), rl_house2.face (new 3), rl_house3.arc (-2), rl_house3.face (new 3), rl_house_west.arc (-2), rl_house_west.face (new 3), s_house1.arc (-1), s_house1.face (new 3), s_shop1.arc (-2), s_shop1.face (new 4), s_shop2.arc (-2), s_shop2.face (new 4), slum1.arc (-1), slum1.face (new 3), slum2.arc (-1), slum2.face (new 3), slum3.arc (-1), slum3.face (new 3), t_house1.arc (-2), t_house1.face (new 3), t_house2.arc (-2), t_house2.face (new 3), t_house2_fant.arc (-2), t_house2_fant.face (new 3), university.arc (-18), university.face (new 3), zoo.arc (-2), zoo.face (new 3)
anmaster 2009-01-25 03:53 Rev.: 11266

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́

0 lines of code changed in 35 files:

  • construct/town: a_civic.base.x11.png (changed), a_civic2.base.x11.png (changed), building10_east.base.x11.png (changed), building1_east.base.111.png (changed), building2_east.base.x11.png (changed), building4_east.base.x11.png (changed), building5_east.base.x11.png (changed), building6_east.base.x11.png (changed), building7_east.base.x11.png (changed), building8_east.base.x11.png (changed), building9_east.base.x11.png (changed), church_fant.base.x11.png (changed), collesium.base.x11.png (changed), guild.base.x11.png (changed), guild.clsc.x11.png (changed), guild_fant.base.x11.png (changed), guild_west.base.x11.png (changed), hovels2.clsc.x11.png (changed), l_shop1.clsc.x11.png (changed), market2.base.111.png (changed), prison.base.x11.png (changed), prison.clsc.x11.png (changed), prison_fant.base.x11.png (changed), rl_house1.clsc.x11.png (changed), rl_house2.base.x11.png (changed), rl_house2.clsc.x11.png (changed), rl_house3.base.x11.png (changed), rl_house_west.base.x11.png (changed), s_shop1.base.111.png (changed), t_house1.base.x11.png (changed), t_house1.clsc.x11.png (changed), t_house2.png (changed), t_house2_fant.base.x11.png (changed), university.base.x11.png (changed), zoo.base.x11.png (changed)

(17 more)

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