Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 11 (100.0%) | 38 (100.0%) | 3.4 |
mapbuilding/ | 3 (27.3%) | 33 (86.8%) | 11.0 |
spell/MovingBall/ | 1 (9.1%) | 2 (5.3%) | 2.0 |
spell/Cone/ | 1 (9.1%) | 2 (5.3%) | 2.0 |
spell/SummonMonster/ | 1 (9.1%) | 1 (2.6%) | 1.0 |
food/ | 4 (36.4%) | 0 (0.0%) | 0.0 |
construct/town/ | 1 (9.1%) | 0 (0.0%) | 0.0 |
The "new" booze bottles had some "artifacts" left from my previous attempt at
edit. This commit should clean that up.
0 lines of code changed in 2 files:
Modify the building archetype and treasurelist to make dark wood floors
appear more often in Brest and Pup Land build shops.
33 lines of code changed in 3 files:
Edit the "booze" images size and relative location to make them fit on tables.
0 lines of code changed in 2 files:
Some folks complained that the very red townhouse in Brest was "ugly". This is
an attempt to fix that.
0 lines of code changed in 1 file:
Magehound was taking a ridiculously LONG time to cast. It is now adjusted to
be equivalent to the other pet summoning spells. This is As It Should Be.
1 lines of code changed in 1 file:
My small attempt to make "color spray" powerful again. It is so hard to get I believe it should be more worth the effort needed. Perhaps these small adjustments will help.
2 lines of code changed in 1 file:
The divine shock prayer granted by Sorig has been horribly nerfed at some point. The duration at low levels was way too low IMO. I have increased the duration from 10 to 30 and lowered the duration modifier from 4 to 2. Hopefully this will help regain some of the former glory of this attack prayer.
2 lines of code changed in 1 file: