Directory player/class/Warrior/

Total Files:
95
Deleted Files:
2
Lines of Code:
824

[root]/player/class/Warrior
                directory in repo Dwarf (10 files, 72 lines)

Lines of Code

player/class/Warrior/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 294 (100.0%) 404 (100.0%) 1.3
ryo_saeba 19 (6.5%) 107 (26.5%) 5.6
anmaster 91 (31.0%) 64 (15.8%) 0.7
silvernexus 21 (7.1%) 61 (15.1%) 2.9
akirschbaum 138 (46.9%) 60 (14.9%) 0.4
mwedel 6 (2.0%) 41 (10.1%) 6.8
kbulgrien 3 (1.0%) 36 (8.9%) 12.0
gros 1 (0.3%) 30 (7.4%) 30.0
qal21 15 (5.1%) 5 (1.2%) 0.3

Most Recent Commits

silvernexus 2020-11-13 11:36 Rev.: 21543

Add guide to Ranged Combat so that the Ranger class starts out with a guide like other classes do.

2 lines of code changed in 1 file:

  • player/class/Warrior: ranger.trs (+2)
silvernexus 2020-11-11 07:30 Rev.: 21537

Per Leaf's suggestion, make ranger class start with leather armor.

2 lines of code changed in 1 file:

  • player/class/Warrior: ranger.trs (+2)
silvernexus 2020-11-10 22:53 Rev.: 21536

Add ranger class.
This allows greater emphasis on missile weapons in the early game.

57 lines of code changed in 19 files:

  • player/class/Warrior: ranger.arc (new 25), ranger.base.111.png (new), ranger.base.112.png (new), ranger.base.131.png (new), ranger.base.132.png (new), ranger.base.151.png (new), ranger.base.152.png (new), ranger.base.171.png (new), ranger.base.172.png (new), ranger.clsc.111.png (new), ranger.clsc.112.png (new), ranger.clsc.131.png (new), ranger.clsc.132.png (new), ranger.clsc.151.png (new), ranger.clsc.152.png (new), ranger.clsc.171.png (new), ranger.clsc.172.png (new), ranger.trs (new 21), ranger_class.face (new 11)
ryo_saeba 2020-09-11 09:22 Rev.: 21396

Apply patch https://sourceforge.net/p/crossfire/patches/375/ by Rebecca Kelly.

Update all class descriptions with crunch headers.
This adds headers to all class descriptions, similar to the race headers,
explaining what starting equipment and special abilities each class confers.
Note that due to a bug in the server most caster classes only get 1 spellbook
no matter what the treasurelist says; I've written descriptions based on the
treasurelist rather than the current behaviour in the expectation that the bug
will be fixed in the server soon.

Update all race descriptions.
This cleans up the header at the start of each race description to remove "dead"
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
(e.g. starting items are now "Item:" rather than "Special:")

17 lines of code changed in 4 files:

  • player/class/Warrior: barbarian.arc (+5 -1), swashbuckl.arc (+3), warlock.arc (+6), warrior.arc (+3)
ryo_saeba 2020-09-11 09:04 Rev.: 21395

Apply patch https://sourceforge.net/p/crossfire/patches/374/ courtesy Rebecca Kelly.

5 lines of code changed in 1 file:

  • player/class/Warrior: barbarian.trs (+5 -1)
ryo_saeba 2020-09-11 09:01 Rev.: 21394

Apply patch https://sourceforge.net/p/crossfire/patches/373/ courtesy Rebecca Kelly.

0 lines of code changed in 2 files:

  • player/class/Warrior: mage.arc (del), mage_class.face (del)
kbulgrien 2012-09-29 18:05 Rev.: 18465

- The mage and warlock are identical except for animation settings, but the
mage didn't have a msg/endmsg block. In the GTK-v2 client, this meant that
the mage Class Description data was blank when setting up a new character.
Though copying the warlock msg is not necessarily the most creative move in
the world, it improves the situation somewhat.

4 lines of code changed in 1 file:

  • player/class/Warrior: mage.arc (+4)
mwedel 2010-10-21 01:22 Rev.: 14016

Changes for new character creation:
system/map.arc: Add subtype to existing starting map, add new ones for
player to be able to choose.
player/...: Make race/class names lowercase - most already were, so make
few that were not lowercase so they are all consistent.
MSW 2010-10-20

1 lines of code changed in 1 file:

  • player/class/Warrior: warrior.arc (+1 -1)
anmaster 2010-10-11 13:15 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

64 lines of code changed in 69 files:

  • player/class/Warrior: barbarian.arc (-1), barbarian.base.111.png (+1 -1), barbarian.base.112.png (+1 -1), barbarian.base.131.png (+1 -1), barbarian.base.132.png (+1 -1), barbarian.base.151.png (+1 -1), barbarian.base.152.png (+1 -1), barbarian.base.171.png (+1 -1), barbarian.base.172.png (+1 -1), barbarian.clsc.111.png (+1 -1), barbarian.clsc.112.png (+1 -1), barbarian.clsc.131.png (+1 -1), barbarian.clsc.132.png (+1 -1), barbarian.clsc.151.png (+1 -1), barbarian.clsc.152.png (+1 -1), barbarian.clsc.171.png (+1 -1), barbarian.clsc.172.png (+1 -1), mage.arc (-1), mage.base.111.png (+1 -1), mage.base.112.png (+1 -1), mage.base.131.png (+1 -1), mage.base.132.png (+1 -1), mage.base.151.png (+1 -1), mage.base.152.png (+1 -1), mage.base.171.png (+1 -1), mage.base.172.png (+1 -1), mage.clsc.111.png (+1 -1), mage.clsc.112.png (+1 -1), mage.clsc.131.png (+1 -1), mage.clsc.132.png (+1 -1), mage.clsc.151.png (+1 -1), mage.clsc.152.png (+1 -1), mage.clsc.171.png (+1 -1), mage.clsc.172.png (+1 -1), swashbuckl.arc (-1), swashbuckl.base.111.png (+1 -1), swashbuckl.base.112.png (+1 -1), swashbuckl.base.131.png (+1 -1), swashbuckl.base.132.png (+1 -1), swashbuckl.base.151.png (+1 -1), swashbuckl.base.152.png (+1 -1), swashbuckl.base.171.png (+1 -1), swashbuckl.base.172.png (+1 -1), swashbuckl.clsc.111.png (+1 -1), swashbuckl.clsc.112.png (+1 -1), swashbuckl.clsc.131.png (+1 -1), swashbuckl.clsc.132.png (+1 -1), swashbuckl.clsc.151.png (+1 -1), swashbuckl.clsc.152.png (+1 -1), swashbuckl.clsc.171.png (+1 -1), swashbuckl.clsc.172.png (+1 -1), warlock.arc (-1), warrior.arc (-1), warrior.base.111.png (+1 -1), warrior.base.112.png (+1 -1), warrior.base.131.png (+1 -1), warrior.base.132.png (+1 -1), warrior.base.151.png (+1 -1), warrior.base.152.png (+1 -1), warrior.base.171.png (+1 -1), warrior.base.172.png (+1 -1), warrior.clsc.111.png (+1 -1), warrior.clsc.112.png (+1 -1), warrior.clsc.131.png (+1 -1), warrior.clsc.132.png (+1 -1), warrior.clsc.151.png (+1 -1), warrior.clsc.152.png (+1 -1), warrior.clsc.171.png (+1 -1), warrior.clsc.172.png (+1 -1)
ryo_saeba 2010-07-05 12:01 Rev.: 13434

Revert previous reverts of reverts, adding back 'mage_class'.

16 lines of code changed in 1 file:

  • player/class/Warrior: mage.arc (+16 -15)
kbulgrien 2010-07-03 15:23 Rev.: 13433

- Recomment. Segfault results from uncomment.

15 lines of code changed in 1 file:

  • player/class/Warrior: mage.arc (+15 -15)
kbulgrien 2010-07-03 09:09 Rev.: 13432

- Revert r13404 changes. This is used in a race-specific Hall of Selection.
Reported by knotwork.

17 lines of code changed in 1 file:

  • player/class/Warrior: mage.arc (+17 -20)
mwedel 2010-06-18 01:41 Rev.: 13404

Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
Comment out some class archetypes that are currently unused - may get
re-used with class rebalancing.
MSW 2010-06-17

40 lines of code changed in 5 files:

  • player/class/Warrior: barbarian.arc (+6), mage.arc (+20 -16), swashbuckl.arc (+5), warlock.arc (+4), warrior.arc (+5)
akirschbaum 2009-02-01 09:46 Rev.: 11306

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

60 lines of code changed in 10 files:

  • player/class/Warrior: barbarian.arc (+1 -11), barbarian_class.face (new 11), mage.arc (+1 -12), mage_class.face (new 11), swashbuckl.arc (+1 -11), swashbuckler_class.face (new 11), warlock.arc (+1 -12), warlock_class.face (new 11), warrior.arc (+1 -11), warrior_class.face (new 11)
anmaster 2009-01-25 03:45 Rev.: 11264

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́

0 lines of code changed in 22 files:

  • player/class/Warrior: mage.base.111.png (changed), mage.base.112.png (changed), mage.base.131.png (changed), mage.base.132.png (changed), mage.base.151.png (changed), mage.base.152.png (changed), mage.base.171.png (changed), mage.base.172.png (changed), swashbuckl.base.111.png (changed), swashbuckl.base.112.png (changed), swashbuckl.base.131.png (changed), swashbuckl.base.132.png (changed), swashbuckl.base.151.png (changed), swashbuckl.base.152.png (changed), swashbuckl.base.171.png (changed), swashbuckl.base.172.png (changed), warrior.base.151.png (changed), warrior.base.152.png (changed), warrior.base.171.png (changed), warrior.base.172.png (changed), warrior.clsc.111.png (changed), warrior.clsc.112.png (changed)
ryo_saeba 2008-11-10 06:38 Rev.: 10379

Remove obsolete color_fg.

2 lines of code changed in 2 files:

  • player/class/Warrior: mage.arc (+1 -1), warlock.arc (+1 -1)
ryo_saeba 2008-02-09 06:35 Rev.: 8396

Add anim_suffix to classes.

5 lines of code changed in 5 files:

  • player/class/Warrior: barbarian.arc (+1), mage.arc (+1), swashbuckl.arc (+1), warlock.arc (+1), warrior.arc (+1)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 128 files:

  • player/class/Warrior: barbarian.base.111.png (changed), barbarian.base.112.png (new), barbarian.base.131.png (new), barbarian.base.132.png (changed), barbarian.base.151.png (new), barbarian.base.152.png (changed), barbarian.base.171.png (new), barbarian.base.172.png (new), barbarian.clsc.111.png (new), barbarian.clsc.112.png (changed), barbarian.clsc.131.png (new), barbarian.clsc.132.png (new), barbarian.clsc.151.png (changed), barbarian.clsc.152.png (new), barbarian.clsc.171.png (new), barbarian.clsc.172.png (new), mage.base.111.png (new), mage.base.112.png (new), mage.base.131.png (changed), mage.base.132.png (changed), mage.base.151.png (changed), mage.base.152.png (new), mage.base.171.png (new), mage.base.172.png (changed), mage.clsc.111.png (changed), mage.clsc.112.png (new), mage.clsc.131.png (changed), mage.clsc.132.png (new), mage.clsc.151.png (changed), mage.clsc.152.png (changed), mage.clsc.171.png (new), mage.clsc.172.png (changed), swashbuckl.base.111.png (changed), swashbuckl.base.112.png (changed), swashbuckl.base.131.png (changed), swashbuckl.base.132.png (changed), swashbuckl.base.151.png (changed), swashbuckl.base.152.png (new), swashbuckl.base.171.png (new), swashbuckl.base.172.png (new), swashbuckl.clsc.111.png (changed), swashbuckl.clsc.112.png (changed), swashbuckl.clsc.131.png (changed), swashbuckl.clsc.132.png (new), swashbuckl.clsc.151.png (changed), swashbuckl.clsc.152.png (changed), swashbuckl.clsc.171.png (new), swashbuckl.clsc.172.png (changed), warrior.base.111.png (new), warrior.base.112.png (changed), warrior.base.131.png (changed), warrior.base.132.png (new), warrior.base.151.png (new), warrior.base.152.png (new), warrior.base.171.png (new), warrior.base.172.png (changed), warrior.clsc.111.png (changed), warrior.clsc.112.png (new), warrior.clsc.131.png (changed), warrior.clsc.132.png (changed), warrior.clsc.151.png (new), warrior.clsc.152.png (changed), warrior.clsc.171.png (new), warrior.clsc.172.png (new)
ryo_saeba 2007-06-13 14:22 Rev.: 6560

Remove obsolete field.

0 lines of code changed in 1 file:

  • player/class/Warrior: warrior.arc (-1)
ryo_saeba 2007-03-17 07:09 Rev.: 5783

Split stuff from lib/treasures.

62 lines of code changed in 3 files:

  • player/class/Warrior: barbarian.trs (new 34), warlock.trs (new 14), warrior.trs (new 14)
gros 2006-12-30 14:40 Rev.: 5262

Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30

30 lines of code changed in 1 file:

  • player/class/Warrior: swashbuckl.trs (new 30)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

5 lines of code changed in 5 files:

  • player/class/Warrior: barbarian.arc (+1), mage.arc (+1), swashbuckl.arc (+1), warlock.arc (+1), warrior.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 10 files:

  • player/class/Warrior: barbarian.arc (new), mage.arc (-1), swashbuckl.arc (new), warlock.arc (-1), warrior.arc (-1)
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