[root]/azumauindo/ranbounagisatoshi/towers
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 48 (100.0%) | 335 (100.0%) | 6.9 |
akirschbaum | 8 (16.7%) | 190 (56.7%) | 23.7 |
kbulgrien | 3 (6.3%) | 88 (26.3%) | 29.3 |
rjtanner | 17 (35.4%) | 37 (11.0%) | 2.1 |
anmaster | 5 (10.4%) | 15 (4.5%) | 3.0 |
qal21 | 15 (31.3%) | 5 (1.5%) | 0.3 |
Removed references to name_pl to tower maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
10 lines of code changed in 5 files:
Map header updates: Updated entrance x & y coordinates, adjust map level difficulty to something slightly more realistic for temples/rruggilli2
15 lines of code changed in 5 files:
Resize some Azumauindo maps that were mostly a lot of empty space.
15 lines of code changed in 5 files:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
88 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Replace "no_pass" with "move_block".
185 lines of code changed in 3 files:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
10 lines of code changed in 5 files:
Set svn:eol-style to LF for all map files in trunk.
5 lines of code changed in 5 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 10 files: