Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 358 (100.0%) | 26238 (100.0%) | 73.2 |
world/ | 50 (14.0%) | 11902 (45.4%) | 238.0 |
unlinked/kbulgrien/ | 3 (0.8%) | 8268 (31.5%) | 2756.0 |
/ | 26 (7.3%) | 1473 (5.6%) | 56.6 |
scorn/misc/ | 14 (3.9%) | 770 (2.9%) | 55.0 |
pup_land/rainbow/ | 14 (3.9%) | 388 (1.5%) | 27.7 |
scorn/shops/ | 7 (2.0%) | 371 (1.4%) | 53.0 |
python/ | 9 (2.5%) | 339 (1.3%) | 37.6 |
start/HallsOfSelection/ | 3 (0.8%) | 334 (1.3%) | 111.3 |
pup_land/s_f/ | 4 (1.1%) | 274 (1.0%) | 68.5 |
scorn/taverns/ | 10 (2.8%) | 225 (0.9%) | 22.5 |
mlab/citydeclouds/cdcbigstore/ | 2 (0.6%) | 188 (0.7%) | 94.0 |
port_joseph/town/ | 7 (2.0%) | 152 (0.6%) | 21.7 |
start/ | 6 (1.7%) | 146 (0.6%) | 24.3 |
python/misc/ | 6 (1.7%) | 140 (0.5%) | 23.3 |
mlab/citydeclouds/ | 8 (2.2%) | 124 (0.5%) | 15.5 |
scorn/anthony/ | 6 (1.7%) | 123 (0.5%) | 20.5 |
azumauindo/suno-yamatoshi/towers/ | 3 (0.8%) | 88 (0.3%) | 29.3 |
azumauindo/suno-yamatoshi/tou/ | 3 (0.8%) | 88 (0.3%) | 29.3 |
azumauindo/ranbounagisatoshi/towers/ | 3 (0.8%) | 88 (0.3%) | 29.3 |
pup_land/lone_town/ | 7 (2.0%) | 81 (0.3%) | 11.5 |
scorn/houses/ | 16 (4.5%) | 72 (0.3%) | 4.5 |
scorn/mansion/ | 3 (0.8%) | 63 (0.2%) | 21.0 |
pup_land/pplant/ | 1 (0.3%) | 46 (0.2%) | 46.0 |
scorn/kar/ | 16 (4.5%) | 44 (0.2%) | 2.7 |
darcap/darcap/ | 4 (1.1%) | 30 (0.1%) | 7.5 |
pup_land/lone_town/apartment/ | 3 (0.8%) | 28 (0.1%) | 9.3 |
pup_land/kurte/ | 2 (0.6%) | 27 (0.1%) | 13.5 |
pup_land/begin/ | 4 (1.1%) | 25 (0.1%) | 6.2 |
whalingoutpost/underwaterdungeon/ | 1 (0.3%) | 23 (0.1%) | 23.0 |
pup_land/ordeal/ | 4 (1.1%) | 21 (0.1%) | 5.2 |
santo_dominion/espen/ | 5 (1.4%) | 20 (0.1%) | 4.0 |
marksel/ | 1 (0.3%) | 18 (0.1%) | 18.0 |
euthville/ | 1 (0.3%) | 18 (0.1%) | 18.0 |
port_joseph/goblin/ | 5 (1.4%) | 16 (0.1%) | 3.2 |
quests/peterm/CTower/ | 4 (1.1%) | 15 (0.1%) | 3.7 |
pup_land/ | 2 (0.6%) | 15 (0.1%) | 7.5 |
whalingoutpost/taverns/ | 1 (0.3%) | 14 (0.1%) | 14.0 |
quests/peterm/Demonology/ | 8 (2.2%) | 13 (0.0%) | 1.6 |
navar_city/ | 1 (0.3%) | 13 (0.0%) | 13.0 |
test/anthony/ | 4 (1.1%) | 12 (0.0%) | 3.0 |
scorn/ | 1 (0.3%) | 11 (0.0%) | 11.0 |
dragonisland/ | 2 (0.6%) | 10 (0.0%) | 5.0 |
quests/mak/chaos/ | 3 (0.8%) | 9 (0.0%) | 3.0 |
pup_land/rainbow/red_town/ | 1 (0.3%) | 9 (0.0%) | 9.0 |
pup_land/ancient/mountain/ | 3 (0.8%) | 9 (0.0%) | 3.0 |
pup_land/raffle/ | 6 (1.7%) | 7 (0.0%) | 1.1 |
wolfsburg/dungeons/ | 1 (0.3%) | 6 (0.0%) | 6.0 |
santo_dominion/magara/ | 2 (0.6%) | 6 (0.0%) | 3.0 |
python/maps/witherspoon_manor/ | 1 (0.3%) | 6 (0.0%) | 6.0 |
pup_land/rainbow/Lv6/ | 2 (0.6%) | 6 (0.0%) | 3.0 |
brest/zorn/ | 1 (0.3%) | 6 (0.0%) | 6.0 |
santo_dominion/ | 6 (1.7%) | 5 (0.0%) | 0.8 |
darcap/temple_justice/ | 4 (1.1%) | 5 (0.0%) | 1.2 |
santo_dominion/shaft/ | 1 (0.3%) | 4 (0.0%) | 4.0 |
templates/guild/ | 3 (0.8%) | 3 (0.0%) | 1.0 |
quests/mcz/ | 1 (0.3%) | 3 (0.0%) | 3.0 |
pup_land/castle_eureca/ | 1 (0.3%) | 3 (0.0%) | 3.0 |
port_joseph/pirates/ | 2 (0.6%) | 3 (0.0%) | 1.5 |
mlab/citydeclouds/shops/ | 2 (0.6%) | 3 (0.0%) | 1.5 |
mlab/ | 1 (0.3%) | 3 (0.0%) | 3.0 |
lake_country/Butakis/ | 1 (0.3%) | 3 (0.0%) | 3.0 |
darcap/undead/ | 3 (0.8%) | 3 (0.0%) | 1.0 |
wolfsburg/temple/ | 1 (0.3%) | 2 (0.0%) | 2.0 |
unlinked/kandora/elcyon/ | 2 (0.6%) | 2 (0.0%) | 1.0 |
unlinked/ | 1 (0.3%) | 2 (0.0%) | 2.0 |
scorn/oldcity/ | 3 (0.8%) | 2 (0.0%) | 0.6 |
quests/mak/undead/ | 1 (0.3%) | 2 (0.0%) | 2.0 |
pup_land/rainbow/Lv5/ | 2 (0.6%) | 2 (0.0%) | 1.0 |
pup_land/nurnberg/ | 3 (0.8%) | 2 (0.0%) | 0.6 |
scorn/towers/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
santo_dominion/shops/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
pup_land/ancient/village/hole/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
navar_city/mlab/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
lake_country/RETower/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
editor/walls/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
wolfsburg/volcano/ | 2 (0.6%) | 0 (0.0%) | 0.0 |
scorn/temples/ | 2 (0.6%) | 0 (0.0%) | 0.0 |
navar_city/misc/ | 2 (0.6%) | 0 (0.0%) | 0.0 |
darcap/forgotten_town/ | 4 (1.1%) | 0 (0.0%) | 0.0 |
brest/ | 2 (0.6%) | 0 (0.0%) | 0.0 |
azumauindo/minatomachi/stores/ | 2 (0.6%) | 0 (0.0%) | 0.0 |
- Grammar police on patrol ;-) Capitalize proper names. Replace use of
passive voice from the Getting out of Scorn description to better match the
style of other descriptions (but leave other occurances alone). Replace
contractions (won't). past --> pass. Change use of "you" to "me" to
improve consistency with the rest of the file.
11 lines of code changed in 1 file:
- Improve the response when you do not know the name.
1 lines of code changed in 1 file:
- This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
1139 lines of code changed in 11 files:
- Reroute the road to the training center to replace zig zags with diagonals
and to make the road follow a more logical (less mountainous) route.
960 lines of code changed in 5 files:
- More terra-forming around Port Joseph to smooth out the water depth
contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.
1202 lines of code changed in 7 files:
- Open up a bit more sea to the port of Scorn ships.
- For now, block access to the open ocean in the vicinity of Port Joseph, both
to prevent bumping up against the edge of the map, but also to preserve the
designed access to various maps that are on islands in the ocean.
7020 lines of code changed in 9 files:
- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
the navigable area.
107 lines of code changed in 2 files:
- Enclose port joseph mad village island in shallow sea to prevent ships from
reaching shore if they begin plying the eastern seas, and shape the shallow
water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
instead of just having the wreck sit on top of the only jagged rocks in the
area.
661 lines of code changed in 2 files:
- Surround Goblin Isle with shallow water to prevent boat access except via
the row boat going between Port Joseph and the island dock. This helps
preserve map access design in the event that ships begin to navigate in
the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
shore so that smoothing does not put them in the water.
712 lines of code changed in 1 file:
- Remove spaces from front of text lines.
2 lines of code changed in 1 file:
- Add a vague hint relating to the puzzle of the altars.
- Fix some spelling.
22 lines of code changed in 1 file:
- Fix syntax error.
3 lines of code changed in 2 files:
- Fix syntax issue.
2 lines of code changed in 1 file:
- Remove some line breaks from various msg blocks.
10 lines of code changed in 2 files:
- Remove some line breaks from within msg blocks.
13 lines of code changed in 2 files:
- Add a little "easter egg" that can be developed into a more significant
map, but that serves to introduce the new "manhole" arch. The cistern
is boring at present, and could use some interesting content. Anyone?
624 lines of code changed in 2 files:
- Fix up the anchor name per prior commit that renamed the head object.
1 lines of code changed in 1 file:
- Move a pirate from the center of the deck to the side, and put a ships wheel
on the map in his old spot (because one was just added as a new arch).
6 lines of code changed in 1 file:
- Remove unneeded or duplicate no_magic or floor tiles.
- Add no_magic to the portions of the counter at the top of the map.
- Add a ships wheel as a decorative item since the room looks so bare.
11 lines of code changed in 1 file:
- Fix movement block for the office counter so that you cannot get the passes
by just walking over it.
- Add some scenery. Put an old anchor in the corner of the room.
11 lines of code changed in 1 file:
(130 more)