Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 101 (100.0%) | 17351 (100.0%) | 171.7 |
rjtanner | 80 (79.2%) | 17278 (99.6%) | 215.9 |
akirschbaum | 13 (12.9%) | 48 (0.3%) | 3.6 |
ryo_saeba | 2 (2.0%) | 14 (0.1%) | 7.0 |
qal21 | 1 (1.0%) | 5 (0.0%) | 5.0 |
kbulgrien | 4 (4.0%) | 5 (0.0%) | 1.2 |
partmedia | 1 (1.0%) | 1 (0.0%) | 1.0 |
Remove duplicate floor
1 lines of code changed in 1 file:
Punctuation update in message text to Temple Justice, Level 5 (darcap/temple_justice/temple_justice.5) in Darcap.
2 lines of code changed in 1 file:
Removed forced line breaks and punctuation correction in message text to Temple Justice, Entrance (darcap/temple_justice/temple_justice.1) in Darcap.
6 lines of code changed in 1 file:
Small quest: Temple of Justice, in Darcap.
9 lines of code changed in 1 file:
Fix broken stairs - they lead to no map
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
28 lines of code changed in 14 files:
Added 'blocked' walls to the unused spaces outside of the tower walls
873 lines of code changed in 13 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added darcap as the region, added info for original map author with time stamp
85 lines of code changed in 14 files:
Run MapNormalizer script on all maps.
48 lines of code changed in 13 files:
Fix broken dialog in darcap/temple_justice/temple_justice.2
5 lines of code changed in 1 file:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
5 lines of code changed in 4 files:
Fix face, and remove animation so face stays the same.
5 lines of code changed in 1 file:
Set the consecrate level on various altars to 120 so they can not be reset by players
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
55 lines of code changed in 7 files:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
85 lines of code changed in 14 files:
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
16140 lines of code changed in 14 files: