Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 30 (100.0%) | 306 (100.0%) | 10.2 |
rjtanner | 17 (56.7%) | 299 (97.7%) | 17.5 |
qal21 | 9 (30.0%) | 3 (1.0%) | 0.3 |
kbulgrien | 3 (10.0%) | 3 (1.0%) | 1.0 |
akirschbaum | 1 (3.3%) | 1 (0.3%) | 1.0 |
Cosmetic changes to Undead Ruins, Level 3 (darcap/undead/undead.3) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes.
16 lines of code changed in 1 file:
Cosmetic changes to Undead Ruins, Level 2 (darcap/undead/undead.2) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes.
17 lines of code changed in 1 file:
- Remove duplicate and triplicate "stones" floor tiles.
1 lines of code changed in 1 file:
- Remove duplicate "stones" flooring from areas players can walk on.
1 lines of code changed in 1 file:
- Get rid of duplicate stones tiles over the whole map.
1 lines of code changed in 1 file:
Cosmetic change with cave wall merging
6 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
141 lines of code changed in 3 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Cosmetic touchup on the cave walls so they merge and blend together nicer
87 lines of code changed in 2 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
11 lines of code changed in 2 files:
Map header updates: Recovered creation date from SVN archives, updated map with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
7 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
1 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
8 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: