[root]/dungeons
dark-cave
(8 files, 47676 lines)
gorokh
(0 files, 0 lines)
grukks
(4 files, 16876 lines)
hut
(3 files, 17174 lines)
monkey_temple
(2 files, 6287 lines)
train
(10 files, 39399 lines)
valriel
(0 files, 0 lines)
voragray-gauntlet
(3 files, 10471 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 59 (100.0%) | 32811 (100.0%) | 556.1 |
ryo_saeba | 5 (8.5%) | 31479 (95.9%) | 6295.8 |
rjtanner | 24 (40.7%) | 1005 (3.1%) | 41.8 |
anmaster | 3 (5.1%) | 269 (0.8%) | 89.6 |
akirschbaum | 9 (15.3%) | 52 (0.2%) | 5.7 |
qal21 | 18 (30.5%) | 6 (0.0%) | 0.3 |
Run MapNormalizer editor script on all map files.
3 lines of code changed in 1 file:
Grammar change (seeings -> sightings) to message text in Old Mineshaft (dungeons/xyzzy-mines) in Wilderness.
2 lines of code changed in 1 file:
Technical update to Old Mineshaft (dungeons/xyzzy-mines) in Wilderness. Added map author's name to the map header and removed in map sign. No functional changes.
1 lines of code changed in 1 file:
Removed forced line breaks and punctuation updates in message text to Old Mineshaft (dungeons/xyzzy-mines) in Wilderness.
3 lines of code changed in 1 file:
Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates.
45 lines of code changed in 1 file:
Fix region.
4 lines of code changed in 2 files:
Liomal's house. Some nice treasure, hopefully fun monsters.
31475 lines of code changed in 3 files:
Replace and phase out the (old) oakdoor graphic with something different
8 lines of code changed in 2 files:
Fix a wall in in dungeons/barad_dur
2 lines of code changed in 1 file:
Insert blocked walls in empty area of the map
184 lines of code changed in 1 file:
Removed spoilers - signs removed and map title changed from Trollbridge to Stonebridge
1 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
28 lines of code changed in 6 files:
Add missing floors under walls in /dungeons/hole and /dungeons/castle_aaaarg
267 lines of code changed in 2 files:
Run MapNormalizer script on all maps.
2 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
42 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Changes due to map editor reformatting.
322 lines of code changed in 4 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
411 lines of code changed in 6 files:
Set svn:eol-style to LF for all map files in trunk.
6 lines of code changed in 6 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 12 files: