Directory editor/pickmaps/

Directory Created:
2007-10-09 02:32
Total Files:
18
Deleted Files:
0
Lines of Code:
5565

[root]/editor/pickmaps

Lines of Code

editor/pickmaps/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 77 (100.0%) 5685 (100.0%) 73.8
akirschbaum 69 (89.6%) 5422 (95.4%) 78.5
partmedia 3 (3.9%) 159 (2.8%) 53.0
ryo_saeba 3 (3.9%) 92 (1.6%) 30.6
anmaster 1 (1.3%) 11 (0.2%) 11.0
mwedel 1 (1.3%) 1 (0.0%) 1.0

Most Recent Commits

partmedia 2019-08-12 19:19 Rev.: 20950

Add pickmap for common Python objects

56 lines of code changed in 1 file:

  • editor/pickmaps: python (new 56)
partmedia 2017-07-27 01:35 Rev.: 20450

Move deposit box code to separate file

Give deposit boxes their own script and update all the banks.

5 lines of code changed in 1 file:

  • editor/pickmaps: indoor (+5 -1)
ryo_saeba 2015-05-17 13:56 Rev.: 19933

Add various stone walls.

89 lines of code changed in 1 file:

  • editor/pickmaps: wall special (+89 -43)
partmedia 2014-06-05 20:33 Rev.: 19521

Add pickmap for a few common types of walls.

98 lines of code changed in 1 file:

  • editor/pickmaps: wall (new 98)
ryo_saeba 2012-11-18 07:22 Rev.: 18507

Replace '[large_]gargolye' arch with '[large_]gargoyle'.

1 lines of code changed in 1 file:

  • editor/pickmaps: monster (+1 -1)
akirschbaum 2011-11-05 17:37 Rev.: 15452

Adapt to renamed archetype names.

25 lines of code changed in 1 file:

  • editor/pickmaps: river (+25 -24)
mwedel 2011-10-19 00:16 Rev.: 15205

Change face from priestnew to priest - the class animation uses
the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18

1 lines of code changed in 1 file:

  • editor/pickmaps: NPC (+1 -1)
ryo_saeba 2011-06-23 15:19 Rev.: 14689

Fix face.

2 lines of code changed in 1 file:

  • editor/pickmaps: NPC (+2 -1)
akirschbaum 2009-07-12 09:47 Rev.: 12060

Run MapNormalizer editor script on all map files.

1 lines of code changed in 1 file:

  • editor/pickmaps: indoor (+1 -2)
anmaster 2009-02-19 18:48 Rev.: 11557

Add more altars to the indoor pickmap.

11 lines of code changed in 1 file:

  • editor/pickmaps: indoor (+11)
akirschbaum 2008-04-04 18:21 Rev.: 8687

Update pickmap names.

14 lines of code changed in 14 files:

  • editor/pickmaps: NPC (+1 -1), armour (+1 -1), background (+1 -1), connected (+1 -1), exit (+1 -1), food (+1 -1), indoor (+1 -1), monster (+1 -1), river (+1 -1), runes (+1 -1), supernatural (+1 -1), treasure (+1 -1), wall special (+1 -1), weapon (+1 -1)
akirschbaum 2007-11-04 14:05 Rev.: 7474

Update spellcasting objects to use inventory objects.

91 lines of code changed in 4 files:

  • editor/pickmaps: background (+3), connected (+57), monster (+3), treasure (+28)
akirschbaum 2007-11-02 17:49 Rev.: 7448

Unify Created: and Modified: map headers.

16 lines of code changed in 16 files:

  • editor/pickmaps: NPC (+1 -2), armour (+1 -2), background (+1 -2), castles (+1 -2), connected (+1 -2), exit (+1 -2), food (+1 -2), indoor (+1 -2), monster (+1 -2), river (+1 -2), runes (+1 -2), supernatural (+1 -2), town (+1 -2), treasure (+1 -2), wall special (+1 -2), weapon (+1 -2)
akirschbaum 2007-10-09 02:58 Rev.: 7314

Whitespace change.

0 lines of code changed in 1 file:

  • editor/pickmaps: treasure (-1)
akirschbaum 2007-10-09 02:57 Rev.: 7313

Add 'difficulty 1' to all pickmaps to suppress spurious map validation errors.

16 lines of code changed in 16 files:

  • editor/pickmaps: NPC (+1), armour (+1), background (+1), castles (+1), connected (+1), exit (+1), food (+1), indoor (+1), monster (+1), river (+1), runes (+1), supernatural (+1), town (+1), treasure (+1), wall special (+1), weapon (+1)
akirschbaum 2007-10-09 02:32 Rev.: 7311

Add /trunk/editor; Gridarta stores pickmaps in this directory.

5259 lines of code changed in 16 files:

  • editor/pickmaps: NPC (new 471), armour (new 271), background (new 408), castles (new 66), connected (new 436), exit (new 205), food (new 298), indoor (new 363), monster (new 749), river (new 277), runes (new 140), supernatural (new 109), town (new 256), treasure (new 537), wall special (new 340), weapon (new 333)
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