[root]/port_joseph/goblin
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 130 (100.0%) | 439 (100.0%) | 3.3 |
rjtanner | 62 (47.7%) | 365 (83.1%) | 5.8 |
akirschbaum | 22 (16.9%) | 26 (5.9%) | 1.1 |
anmaster | 5 (3.8%) | 20 (4.6%) | 4.0 |
kbulgrien | 5 (3.8%) | 16 (3.6%) | 3.2 |
qal21 | 36 (27.7%) | 12 (2.7%) | 0.3 |
Word spacing corrections in message text to Goblin Fortress, Southeast Tower (port_joseph/goblin/setower) in Port Joseph.
4 lines of code changed in 1 file:
Word spacing corrections in message text to Goblin Fortress, Northwest Tower (port_joseph/goblin/nwtower) in Port Joseph.
2 lines of code changed in 1 file:
Removed blank lines in message text to Goblin Fortress, Northeast Tower (port_joseph/goblin/netower) in Port Joseph.
1 lines of code changed in 1 file:
Removed forced line breaks, removed blank lines, punctuation and word spacing corrections in message text to Orc Hut (port_joseph/goblin/hut) in Port Joseph.
2 lines of code changed in 1 file:
Punctuation correction in message text to Hole on Goblin Isle (port_joseph/goblin/hole) in Port Joseph.
2 lines of code changed in 1 file:
Punctuation correction in message text to Goblin Fort (port_joseph/goblin/fort2) in Port Joseph.
2 lines of code changed in 1 file:
Removed blank line, punctuation and word spacing correction in message text to Goblin Island Dungeons, Level 3 (port_joseph/goblin/dungeon3) in Port Joseph.
2 lines of code changed in 1 file:
Removed forced line breaks, removed blank line and word spacing corrections in message text to Goblin Island Dungeons, Level 2 (port_joseph/goblin/dungeon2) in Port Joseph.
2 lines of code changed in 1 file:
Removed forced line breaks, removed blank line and word spacing corrections in message text to Goblin Island Dungeons, Level 1 (port_joseph/goblin/dungeon1) in Port Joseph.
6 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.
5 lines of code changed in 1 file:
Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in scroll message text to Orc Hut in Port Joseph.
4 lines of code changed in 1 file:
Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.
3 lines of code changed in 1 file:
Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.
3 lines of code changed in 1 file:
Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.
4 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.
3 lines of code changed in 1 file:
Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.
6 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.
7 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.
3 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
2 lines of code changed in 2 files:
Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
4 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
70 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
16 lines of code changed in 8 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary
46 lines of code changed in 12 files:
Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves
13 lines of code changed in 1 file:
Run MapNormalizer script on all maps.
2 lines of code changed in 1 file:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
7 lines of code changed in 4 files:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
16 lines of code changed in 5 files:
Update spellcasting objects to use inventory objects.
3 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
12 lines of code changed in 12 files:
Synchronize with updates made to branch - map renames
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
46 lines of code changed in 4 files:
Spelling corrections.
1 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
6 lines of code changed in 5 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
99 lines of code changed in 12 files:
Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
16 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
12 lines of code changed in 12 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 24 files: