[root]/port_joseph/town
shops
(2 files, 3726 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 160 (100.0%) | 18576 (100.0%) | 116.1 |
rjtanner | 84 (52.5%) | 16336 (87.9%) | 194.4 |
ryo_saeba | 14 (8.8%) | 2024 (10.9%) | 144.5 |
kbulgrien | 7 (4.4%) | 152 (0.8%) | 21.7 |
akirschbaum | 21 (13.1%) | 37 (0.2%) | 1.7 |
anmaster | 3 (1.9%) | 15 (0.1%) | 5.0 |
qal21 | 30 (18.8%) | 10 (0.1%) | 0.3 |
partmedia | 1 (0.6%) | 2 (0.0%) | 2.0 |
Use archetypes for converters instead of custom ones.
2 lines of code changed in 1 file:
Use absolute paths for exits to the Astral Vault
2 lines of code changed in 1 file:
Fix stairs in the Bank vault maps - they should go up instead of down
2 lines of code changed in 1 file:
Update entrance coordinates to vault maps
3 lines of code changed in 1 file:
Correct creation date in map headers, no functional changes
1 lines of code changed in 1 file:
Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
1 lines of code changed in 1 file:
New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
2803 lines of code changed in 2 files:
Deploy bank tellers to Port Joseph, Wolfsburg, Marksel, and Lake Country banks
20 lines of code changed in 1 file:
Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks
6 lines of code changed in 1 file:
New map, Port Joseph Bank (port_joseph/town/bank) in Port Joseph. World map (world/world_101_114) update for the bank map.
3848 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Remove trailing whitespace.
2 lines of code changed in 1 file:
Quest: Moogly Bill's treasure.
47 lines of code changed in 6 files:
Moved Port Joseph General Store map in to /port_joseph/town/shops/ directory. Updated world map (world/world_101_114) due to file path changes.
0 lines of code changed in 1 file:
Update entrance x,y coordinates to Gren's House (port_joseph/town/house) in Port Joseph.
3 lines of code changed in 1 file:
Update entrance x,y coordinates to Tomasso's House (port_joseph/town/tomassos_house) in Port Joseph.
2 lines of code changed in 1 file:
Update entrance x,y coordinates to Portia's House (port_joseph/town/portia) in Port Joseph.
3 lines of code changed in 1 file:
Remvoed forced line breaks and word spacing corrections in message text to Underground Tavern (port_joseph/town/underground_tavern) in Port Joseph.
3 lines of code changed in 1 file:
Word spacing corrections in message text to Tomasso's house (port_joseph/town/tomassos_house) in Port Joseph.
2 lines of code changed in 1 file:
Word spacing corrections in message text to Portia's House, Second Floor (port_joseph/town/portia2) in Port Joseph.
2 lines of code changed in 1 file:
Punctuation corrections in message text to Portia's House (port_joseph/town/portia) in Port Joseph.
3 lines of code changed in 1 file:
Removed forced line breaks, Word spacing and punctuation corrections in message text to The Drunken Shark (port_joseph/town/dshark) in Port Joseph.
15 lines of code changed in 1 file:
Punctuation corrections in message text to Church of Gabriel, Crypt (port_joseph/town/churchcrypt) in Port Joseph.
4 lines of code changed in 1 file:
Punctuation corrections in message text to Church of Gabriel (port_joseph/town/church) in Port Joseph.
6 lines of code changed in 1 file:
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1469 lines of code changed in 1 file:
Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.
249 lines of code changed in 1 file:
Map rename to make indexing with Mapper group them together. Second Floor of Portia's House is now Portia's House, Second Floor (first level is Portia's House.)
1 lines of code changed in 1 file:
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
3167 lines of code changed in 2 files:
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
530 lines of code changed in 1 file:
Update and layout changes to Farnass in Port Joseph. Exapnded the map to include ground outside the house walls. Map considered an outdoor map so darkness or time of day is visible when inside. Updated world map for new map entrance destination.
630 lines of code changed in 1 file:
Removed line breaks in message text to Tomassos House in Port Joseph.
2 lines of code changed in 1 file:
Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern.
678 lines of code changed in 2 files:
Removed line breaks and other changes in message text to Drunken Shark in Port Joseph.
5 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
6 lines of code changed in 2 files:
Add conversation tips.
9 lines of code changed in 1 file:
Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending.
12 lines of code changed in 1 file:
Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes.
13 lines of code changed in 1 file:
Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
1 lines of code changed in 1 file:
Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1335 lines of code changed in 1 file:
Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
1309 lines of code changed in 1 file:
(33 more)