[root]/pup_land/ancient/village/hole
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 57 (100.0%) | 552 (100.0%) | 9.6 |
rjtanner | 30 (52.6%) | 531 (96.2%) | 17.7 |
akirschbaum | 7 (12.3%) | 13 (2.4%) | 1.8 |
qal21 | 18 (31.6%) | 6 (1.1%) | 0.3 |
kbulgrien | 1 (1.8%) | 1 (0.2%) | 1.0 |
anmaster | 1 (1.8%) | 1 (0.2%) | 1.0 |
Extend and added more fence (swall) sections for nicer merging with nearby walls to Monster Pit, Level 6 in Ancient Pupland. Cosmetic change only, no functional changes.
52 lines of code changed in 1 file:
Replaced sand tiles with blocked tiles around the outer perimeter of Monster Pit, Level 6 in Ancient Pupland. Cosmetic change only, no functional changes.
157 lines of code changed in 1 file:
Replaced sand tiles with blocked tiles around the outer perimeter of Monster Pit, Level 5 in Ancient Pupland. Cosmetic change only, no functional changes.
77 lines of code changed in 1 file:
Replaced blocked wall sections with solid cave wall sections to Monster Pit, Level 1 in Ancient Pupland. Cosmetic change only, no functional changes.
140 lines of code changed in 1 file:
Removed line breaks in message text to Monsters Pit, Level 1 in Ancient Pupland.
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
12 lines of code changed in 6 files:
Insert missing ground tile
4 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
22 lines of code changed in 6 files:
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
1 lines of code changed in 1 file:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
1 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
7 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
6 lines of code changed in 6 files:
In-progress or partial check in; Updated map names and added map difficulty settings
6 lines of code changed in 6 files:
Changes due to map editor reformatting.
58 lines of code changed in 6 files:
Set svn:eol-style to LF for all map files in trunk.
6 lines of code changed in 6 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 12 files: