[root]/pup_land/lone_town/cave
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 33 (100.0%) | 96 (100.0%) | 2.9 |
rjtanner | 15 (45.5%) | 60 (62.5%) | 4.0 |
akirschbaum | 7 (21.2%) | 24 (25.0%) | 3.4 |
ryo_saeba | 2 (6.1%) | 9 (9.4%) | 4.5 |
qal21 | 9 (27.3%) | 3 (3.1%) | 0.3 |
Removed forced line breaks in message text to Cave of Ordeal, Level 3 (pup_land/lone_town/cave/b3) in Pup Land.
4 lines of code changed in 1 file:
Cosmetic change to Cave or Ordeal, Level 3 in Pupland. Changed fence (swall) sections for nicer merging with nearby walls.
20 lines of code changed in 1 file:
Removed line breaks in scroll text (only) to Cave of Ordeal, Level 3 in Pupland.
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
15 lines of code changed in 3 files:
Restore text indentation to written instructions/dialogue
1 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
19 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
In-progress or partial check in; Updated map names and added map difficulty settings
6 lines of code changed in 3 files:
Changes due to map editor reformatting.
6 lines of code changed in 2 files:
Remove obsolete armour field.
2 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor reformatting.
7 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
2 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: