[root]/pup_land/lone_town
apartment
(4 files, 38657 lines)
cave
(3 files, 8436 lines)
dragonhangar
(1 files, 12105 lines)
shops
(3 files, 12089 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 454 (100.0%) | 9620 (100.0%) | 21.1 |
rjtanner | 209 (46.0%) | 7292 (75.8%) | 34.8 |
eracc | 3 (0.7%) | 909 (9.4%) | 303.0 |
qal21 | 102 (22.5%) | 527 (5.5%) | 5.1 |
akirschbaum | 83 (18.3%) | 299 (3.1%) | 3.6 |
ryo_saeba | 19 (4.2%) | 202 (2.1%) | 10.6 |
partmedia | 13 (2.9%) | 133 (1.4%) | 10.2 |
anmaster | 13 (2.9%) | 89 (0.9%) | 6.8 |
alestan | 2 (0.4%) | 84 (0.9%) | 42.0 |
kbulgrien | 7 (1.5%) | 81 (0.8%) | 11.5 |
quinet | 2 (0.4%) | 3 (0.0%) | 1.5 |
silvernexus | 1 (0.2%) | 1 (0.0%) | 1.0 |
Remove stacked floor tiles inside Lone Town Magic Shop.
1 lines of code changed in 1 file:
Use archetypes for converters instead of custom ones.
4 lines of code changed in 1 file:
Use absolute paths for exits to the Astral Vault
2 lines of code changed in 1 file:
Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
3 lines of code changed in 1 file:
Correct creation date in map headers, no functional changes
1 lines of code changed in 1 file:
Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
1 lines of code changed in 1 file:
New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
4020 lines of code changed in 2 files:
Update music strings
2 lines of code changed in 1 file:
Add deposit boxes
2 lines of code changed in 1 file:
Dump attributes with errors
1 lines of code changed in 1 file:
Move deposit box code to separate file
Give deposit boxes their own script and update all the banks.
3 lines of code changed in 1 file:
Give maps unique names again, update references to Pup Land for consistency. No functional changes.
4 lines of code changed in 1 file:
Wrap and beautify sign text
20 lines of code changed in 1 file:
Rename transport dragons and add apply message
Submitted by: Jason Zheng
5 lines of code changed in 1 file:
Standardize NPC names and titles
Submitted by: Jason Zheng
12 lines of code changed in 2 files:
Fix various grammatical issues in dialogs
Submitted by: Jason Zheng
81 lines of code changed in 3 files:
Replace gem shop's face with adequate one.
2 lines of code changed in 1 file:
Standardize names of Regular Army personnel
Submitted by: Jason Zheng
5 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
5 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
2 lines of code changed in 2 files:
Cosmetic update to Lone Town Tavern (pup_land/lone_town/tavern) by replacing afloor_left tiles with woodfloor2 tiles. No functional changes.
530 lines of code changed in 1 file:
Update Purple Butterfly guild to use new guild and guild storage graphics in Lone Town (pup_land/lone_town/town). Cosmetic change only, no functional changes. Requires archetype update r18434 or newer.
3 lines of code changed in 1 file:
New Map, Lone Town Imperial Post Office (pup_land/lone_town/shops/IPO_lonetown) with the usual features of message sending and receiving along with a message board. Updated world map (pup_land/lone_town/town) to include the IPO.
9 lines of code changed in 1 file:
Fix sword not being teleported back.
5 lines of code changed in 1 file:
Fix out of bounds opened state.
3 lines of code changed in 1 file:
Various wording and grammar updates in message text to Lone Town Tavern (pup_land/lone_town/tavern). No functional changes.
4 lines of code changed in 1 file:
Proper name capitalization updates to Guild of Law, Lone Town and Guild of Freedem in Lone Town Tavern (pup_land/lone_town/tavern). No functional changes.
6 lines of code changed in 1 file:
Capitalize proper name of Laurel and Laurels in message text to Tower of Pupuly (pup_land/lone_town/pupuly) in Pup Land. No functional changes.
3 lines of code changed in 1 file:
Wording changes (I decide to -> I have decided to) in message text to Magic Show ! (pup_land/lone_town/magic) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Capitalize proper name for Evil Masters in Guild of Law (pup_land/lone_town/guild_law) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Replace ??? for NPC titles (The Reception of ??? -> Reception of Regular Army) to Guild of Law (pup_land/lone_town/guild_law) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Proper name capitalization (Resistance, Librarion Armor, Barrior Station) in message text to Guild of Law (pup_land/lone_town/guild_law) in Pup Land. No functional changes.
7 lines of code changed in 1 file:
Proper name capitalization (Evil Masters, Lone Town) in message text to Guild of Freedom (pup_land/lone_town/guild_freedom_ud) in Pup land. No functional changes.
3 lines of code changed in 1 file:
Proper name capitalization and wording clarifiction on Sumson's role to message text in Guild of Freedom (pup_land/lone_town/guild_freedom) in Pup Land. No functional changes.
7 lines of code changed in 1 file:
Capitalize book title, Siegfried-Saga, in House of Cordish (pup_land/lone_town/cordish).
1 lines of code changed in 1 file:
Capitalize reference to Siegriend in message text to House of Cordish (pup_land/lone_town/cordish) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Capitalize title of Boss in message text to Lone Town Church, Cellar (pup_land/lone_town/church_ud) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Update syntax to Pup Land reference (was pupland) in message text to Guild of Law (pup_land/lone_town/guild_law). No Functional changes.
2 lines of code changed in 1 file:
Update syntax to Pup Land reference (was pupland) in message text to Guild of Freedom (pup_land/lone_town/guild_freedom). No Functional changes.
2 lines of code changed in 1 file:
Correct typo in map name, now Lone Town Training Center, Finale (not Lown Town).
2 lines of code changed in 1 file:
(127 more)