Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 87 (100.0%) | 945 (100.0%) | 10.8 |
rjtanner | 43 (49.4%) | 717 (75.9%) | 16.6 |
akirschbaum | 20 (23.0%) | 146 (15.4%) | 7.3 |
kbulgrien | 1 (1.1%) | 46 (4.9%) | 46.0 |
anmaster | 2 (2.3%) | 30 (3.2%) | 15.0 |
qal21 | 20 (23.0%) | 6 (0.6%) | 0.3 |
partmedia | 1 (1.1%) | 0 (0.0%) | 0.0 |
Remove $Id$ from README; this tends to confused Git clients and is the only file that uses it.
0 lines of code changed in 1 file:
Part of Patch #323 Various cosmetic changes to various places, courtesy of Kevin Zheng. Sign name updates, map name updates in regards to capitalization to various Pup Land maps.
5 lines of code changed in 1 file:
Fill in empty areas outside the walls with blocked archetypes to Power Plant, Level 3 (pup_land/pplant/pplant3) in Pup Land. Cosmetic change only, no function changes.
352 lines of code changed in 1 file:
Added a missing special key (pplant_wraith_key) to allow players access to rooms in Power Plant, Level 3 (pup_land/pplant/pplant3) in Pup Land.
5 lines of code changed in 1 file:
Typo correction (You here a -> You hear a) in message text to Power Plant, Dungeon Level 3 (pup_land/pplant/pplant_ud3) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Removed empty line of text to a sign to Power Plant, Level 3 (pup_land/pplant/pplant3) in Pup Land. No functional changes.
1 lines of code changed in 1 file:
Wording tweaks and more information added to NPC dialogue in regards to Nazgul, special ring and Pupuly's tower in Power Plant, Level 2 (pup_land/pplant/pplant2).
6 lines of code changed in 1 file:
Wording update (It can be flamed -> Fire hazard) in Power Plant, Level 1 (pup_land/pplant/pplant1) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Word spacing correction in message text to Power Plant, Dungeon Level 3 (pup_land/pplant/pplant_ud3) in Pup Land.
2 lines of code changed in 1 file:
Word spacing correction in message text to Power Plant, Level 2 (pup_land/pplant/pplant2) in Pup Land.
2 lines of code changed in 1 file:
Cosmetic change to Power Plant, Level 2 in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
10 lines of code changed in 1 file:
Removed line breaks in message text to Power Plant, Dungeon Level 3 in Pup Land.
4 lines of code changed in 1 file:
Removed some of the line breaks in message text to Power Plant, Level 2 in Pup Land.
3 lines of code changed in 1 file:
Removed line breaks in message text to Power Plant, Level 1 in Pup Land.
2 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 3 in Pup Land. No functional changes.
31 lines of code changed in 1 file:
Replaced blocked (black) sections of the cave with grey cave walls to Power Plant, Dungeon Level 2. Cosmetic change only, no functional changes.
22 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 2 in Ancient Pup Land. No functional changes.
3 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 1 in Ancient Pup Land. No functional changes.
5 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Level 3 in Ancient Pup Land. No functional changes.
12 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
4 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
12 lines of code changed in 6 files:
Insert missing floor tiles
112 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
24 lines of code changed in 6 files:
Add missing floors under walls in /pup_land/pplant/pplant_ud2
28 lines of code changed in 1 file:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
2 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
125 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
6 lines of code changed in 6 files:
In-progress or partial check in; Updated map names and added map difficulty settings
7 lines of code changed in 6 files:
Changes due to map editor reformatting.
89 lines of code changed in 5 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
3 lines of code changed in 2 files:
- Biglake arches replaced with new sea equivalents to make water consistent.
- Merge no_pass -> move_block changes from trunk to branch.
- Smoothing fixes to improve shoreline rendering.
- Removed unnecessary msg line break.
46 lines of code changed in 1 file:
Spelling corrections.
2 lines of code changed in 2 files:
Replace "no_pass" with "move_block".
8 lines of code changed in 3 files:
Convert obsolete 'flying' attribute to 'move_type' attributes.
1 lines of code changed in 1 file:
Remove redundant empty msg..endmsg values.
0 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
6 lines of code changed in 6 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 14 files: