[root]/pup_land/rainbow/red_town
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 28 (100.0%) | 888 (100.0%) | 31.7 |
rjtanner | 14 (50.0%) | 863 (97.2%) | 61.6 |
kbulgrien | 1 (3.6%) | 9 (1.0%) | 9.0 |
akirschbaum | 5 (17.9%) | 7 (0.8%) | 1.4 |
silvernexus | 1 (3.6%) | 5 (0.6%) | 5.0 |
qal21 | 6 (21.4%) | 2 (0.2%) | 0.3 |
anmaster | 1 (3.6%) | 2 (0.2%) | 2.0 |
Use map tiling between pup_land/world and pup_land/rainbow/islands. Update exit references to reflect subsequent repositioning of map data.
5 lines of code changed in 1 file:
Cosmetic changes to Bobo's Shop (pup_land/rainbow/red_town/shop) to add more visual space on the map perimeter. Update Red Town (pup_land/rainbow/red_town/town) for entrance coordinate changes.
806 lines of code changed in 2 files:
Cosmetic changes to Red Town (pup_land/rainbow/red_town/town) in Pup Land. Change and modify dwall and swall (fence) sections for nicer merging. No functional changes.
5 lines of code changed in 1 file:
Cosmetic wall updates with how swall (fence) merges with nearby walls
9 lines of code changed in 1 file:
Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
3 lines of code changed in 1 file:
Update building name to match map name (J.Griffin's hut -> .Griffin's Hut, Kira's place -> Kira's Place)
2 lines of code changed in 1 file:
Update building name to match map name (Bobo's shop -> Bobo's Shop)
2 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, mape name update (shop -> Shop)
6 lines of code changed in 1 file:
Update world map name to match actual map name (Summoner's house -> Summoner's House)
2 lines of code changed in 1 file:
Map name updates (practice1|2|3 to Practice1|2|3)
5 lines of code changed in 1 file:
Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.
2 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
3 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
In-progress or partial check in; Updated map names and added map difficulty settings
4 lines of code changed in 2 files:
Changes due to map editor reformatting.
19 lines of code changed in 2 files:
Replace "no_pass" with "move_block".
2 lines of code changed in 2 files:
- biglake_new arch replaced with sea_new to make the color of water under
galleon consistent with color of sea tiles. Other changes introduced by
CFJavaEditor.
9 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
2 lines of code changed in 2 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 4 files: