[root]/python/maps/scorn
towers
(0 files, 0 lines)
mad_mage
(3 files, 28 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 10 (100.0%) | 285 (100.0%) | 28.5 |
ryo_saeba | 4 (40.0%) | 154 (54.0%) | 38.5 |
cavesomething | 3 (30.0%) | 113 (39.6%) | 37.6 |
partmedia | 1 (10.0%) | 14 (4.9%) | 14.0 |
akirschbaum | 2 (20.0%) | 4 (1.4%) | 2.0 |
Check object is player before calling QuestGetState()
14 lines of code changed in 1 file:
Remove redundant semicolons.
1 lines of code changed in 1 file:
Sort rankings with case unsensitivity.
3 lines of code changed in 1 file:
Remove trailing whitespace.
3 lines of code changed in 1 file:
Remove 'print' used to debug.
0 lines of code changed in 1 file:
Doors galore, by Khaleh.
97 lines of code changed in 1 file:
Hall of Heroes in Scorn castle, and script to support them.
72 lines of code changed in 1 file:
Improve the check for recording nobles
1 lines of code changed in 1 file:
Add a sage to scorn castle who will record the rank and title of the players who pass by.
40 lines of code changed in 1 file:
Have the priest give (almost) free restorations, if the player knows the answers.
54 lines of code changed in 1 file: