

| Directory | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 275 (100.0%) | 15382 (100.0%) | 55.9 |
| scorn/houses/ | 29 (10.5%) | 6478 (42.1%) | 223.3 |
| scorn/misc/ | 45 (16.4%) | 1980 (12.9%) | 44.0 |
| test/quest_handling/ | 23 (8.4%) | 1620 (10.5%) | 70.4 |
| scorn/ | 15 (5.5%) | 849 (5.5%) | 56.6 |
| / | 12 (4.4%) | 688 (4.5%) | 57.3 |
| python/dialog/ | 13 (4.7%) | 609 (4.0%) | 46.8 |
| scorn/shops/ | 12 (4.4%) | 595 (3.9%) | 49.5 |
| scorn/anthony/ | 8 (2.9%) | 576 (3.7%) | 72.0 |
| python/ | 8 (2.9%) | 382 (2.5%) | 47.7 |
| scorn/taverns/ | 15 (5.5%) | 226 (1.5%) | 15.0 |
| python/dialog/pre/ | 15 (5.5%) | 212 (1.4%) | 14.1 |
| quests/peterm/quests/ | 8 (2.9%) | 163 (1.1%) | 20.3 |
| python/dialog/post/ | 14 (5.1%) | 151 (1.0%) | 10.7 |
| python/quests/ | 4 (1.5%) | 150 (1.0%) | 37.5 |
| start/ | 5 (1.8%) | 145 (0.9%) | 29.0 |
| scorn/kar/ | 20 (7.3%) | 143 (0.9%) | 7.1 |
| python/maps/scorn/ | 3 (1.1%) | 113 (0.7%) | 37.6 |
| test/ | 3 (1.1%) | 91 (0.6%) | 30.3 |
| world/ | 11 (4.0%) | 64 (0.4%) | 5.8 |
| scorn/temples/ | 3 (1.1%) | 48 (0.3%) | 16.0 |
| darcap/ | 1 (0.4%) | 34 (0.2%) | 34.0 |
| styles/monsterstyles/undead_quest/ | 1 (0.4%) | 16 (0.1%) | 16.0 |
| scorn/peterm/ | 1 (0.4%) | 16 (0.1%) | 16.0 |
| python/maps/witherspoon_manor/ | 1 (0.4%) | 12 (0.1%) | 12.0 |
| euthville/ | 1 (0.4%) | 11 (0.1%) | 11.0 |
| scorn/towers/ | 2 (0.7%) | 8 (0.1%) | 4.0 |
| navar_city/magara/houses/ | 1 (0.4%) | 2 (0.0%) | 2.0 |
| python/misc/ | 1 (0.4%) | 0 (0.0%) | 0.0 |

Hall of Heroes in Scorn castle, and script to support them.
560 lines of code changed in 3 files:
Improve the check for recording nobles
1 lines of code changed in 1 file:
Add a sage to scorn castle who will record the rank and title of the players who pass by.
66 lines of code changed in 2 files:
Replace tabs with spaces
23 lines of code changed in 1 file:
Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
47 lines of code changed in 10 files:
Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts
23 lines of code changed in 3 files:
Remove full stop that was causing issues for CRE
1 lines of code changed in 1 file:
Add parent relationships to the scorn aristocracy quests
67 lines of code changed in 1 file:
Handle the Include rule subclass of Dialog class more sanely, this fixes an issue with include rules and pre-functions.
1 lines of code changed in 1 file:
Clear the treasure list from the extra spellbook
2 lines of code changed in 1 file:
Add Alfalfa quest
252 lines of code changed in 4 files:
update fran to cope with alfalfa quest
13 lines of code changed in 2 files:
Add new Alfalfa's house
5761 lines of code changed in 3 files:
Move Alfalfa's house and turn it into eric's house
21 lines of code changed in 2 files:
Replace LOG messages with proper exception handling, ensure that a check which raises an exception causes a rule to fail, as well as being reported in the server log
9 lines of code changed in 1 file:
Remove stub code, this is likely to be handled in a separate check
0 lines of code changed in 1 file:
Make quest pre-conditions work correctly with ranges of stages
2 lines of code changed in 1 file:
Add a check for the message length in dialogs and give a warning if it is exceeded (This should just result in truncation server-side)
9 lines of code changed in 1 file:
Detect status of aristocracy quest rather than hero of scorn marker in order to open the gate
48 lines of code changed in 1 file:
Trigger the gate on aristocracy quest status rather than the hero of scorn marker
49 lines of code changed in 1 file:
(69 more)