Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 19 (100.0%) | 332 (100.0%) | 17.4 |
cavesomething | 4 (21.1%) | 150 (45.2%) | 37.5 |
ryo_saeba | 5 (26.3%) | 131 (39.5%) | 26.2 |
partmedia | 4 (21.1%) | 36 (10.8%) | 9.0 |
akirschbaum | 4 (21.1%) | 9 (2.7%) | 2.2 |
silvernexus | 2 (10.5%) | 6 (1.8%) | 3.0 |
Fix potential for NoneType as player if Owner is null on non-player activator.
3 lines of code changed in 1 file:
Prevent attempt to dereference None player in QuestAdvance.py.
3 lines of code changed in 1 file:
Check object is player before calling QuestGetState()
36 lines of code changed in 4 files:
Remove redundant semicolons.
1 lines of code changed in 1 file:
Remove trailing whitespace.
8 lines of code changed in 3 files:
Don't start a quest if the player can't read a book.
35 lines of code changed in 1 file:
Correctly advance quest when something happened with a spell.
5 lines of code changed in 1 file:
Don't cause an exception if it is not a player triggering.
20 lines of code changed in 1 file:
Script to drop items only if a certain quest step is reached.
42 lines of code changed in 1 file:
Utility script to let an item be applied only for certain quest steps.
29 lines of code changed in 1 file:
Fix name of script in comments
1 lines of code changed in 1 file:
New Script to enable map connections to be triggered depending on the state of a quest.
47 lines of code changed in 1 file:
Two scripts which can be used to handle quest interaction with maps
102 lines of code changed in 2 files: