Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 86 (100.0%) | 415 (100.0%) | 4.8 |
anmaster | 3 (3.5%) | 193 (46.5%) | 64.3 |
rjtanner | 43 (50.0%) | 178 (42.9%) | 4.1 |
ryo_saeba | 6 (7.0%) | 17 (4.1%) | 2.8 |
akirschbaum | 12 (14.0%) | 17 (4.1%) | 1.4 |
qal21 | 21 (24.4%) | 7 (1.7%) | 0.3 |
kbulgrien | 1 (1.2%) | 3 (0.7%) | 3.0 |
Word spacing and punctuation corrections to sign text in Castle of Ra-Gar, Dungeon Level 2 ((quests/mcz/castle_low2) in Wilderness.
3 lines of code changed in 1 file:
Removed forced line break in message text to Castle of Ra-Gar, Dungeon (quests/mcz/castle_low1) in Wilderness.
2 lines of code changed in 1 file:
Punctuation corrections to message text in Castle of Ra-Gar (quests/mcz/castle1) in Wilderness.
5 lines of code changed in 1 file:
Removed line breaks in message text to Castle of Ra-Gar, Dungeon Level 2 (quests/mcz/castle_low2).
3 lines of code changed in 1 file:
Removed line breaks in message text to Castle of Ra-Gar, Dungeon (quests/mcz/castle_low1).
2 lines of code changed in 1 file:
Removed line breaks and a couple spelling corrections (doo -> door) in message text to Castle of Ra-Gar (quests/mcz/castle1).
4 lines of code changed in 1 file:
Fix broken floor in /quests/mcz/castle_water which was using glue that was supposed to look like water (and making it a floor). Replace it with a walkable water floor with same slowdown as glue.
187 lines of code changed in 1 file:
Add missing floor under wall in /quests/mcz/castle_low1
5 lines of code changed in 1 file:
Apply region wilderness to Castle of Ra-Gar maps (/quests/mcz/*)
8 lines of code changed in 7 files:
Insert floor tiles underneath the exits
9 lines of code changed in 1 file:
Update map names for consistency (Castle Ra-Gar -> Castle of Ra-Gar)
10 lines of code changed in 5 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
26 lines of code changed in 7 files:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
1 lines of code changed in 1 file:
Define good key/door slayings.
13 lines of code changed in 5 files:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
3 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
7 lines of code changed in 7 files:
Synchronize with updates made to branch - map renames
4 lines of code changed in 4 files:
Changes due to map editor reformatting.
36 lines of code changed in 2 files:
Remove obsolete armour field.
4 lines of code changed in 1 file:
Remove trailing whitespace.
10 lines of code changed in 5 files:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
22 lines of code changed in 4 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
44 lines of code changed in 7 files:
Set svn:eol-style to LF for all map files in trunk.
7 lines of code changed in 7 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 14 files: