[root]/santo_dominion/shops
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 74 (100.0%) | 23766 (100.0%) | 321.1 |
rjtanner | 46 (62.2%) | 23726 (99.8%) | 515.7 |
partmedia | 3 (4.1%) | 19 (0.1%) | 6.3 |
akirschbaum | 7 (9.5%) | 11 (0.0%) | 1.5 |
qal21 | 15 (20.3%) | 5 (0.0%) | 0.3 |
ryo_saeba | 2 (2.7%) | 4 (0.0%) | 2.0 |
kbulgrien | 1 (1.4%) | 1 (0.0%) | 1.0 |
Use archetypes for converters instead of custom ones.
4 lines of code changed in 1 file:
Use absolute paths for exits to the Astral Vault
2 lines of code changed in 1 file:
Update bank vault map Bank of Skud, Santo Dominion Branch (santo_dominion/shops/bank_santodominion_vault) - missed the Vault in the title.
2 lines of code changed in 1 file:
Correct creation date in map headers, no functional changes
1 lines of code changed in 1 file:
Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
1 lines of code changed in 1 file:
New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
4948 lines of code changed in 2 files:
Add deposit boxes
14 lines of code changed in 1 file:
New map, Herb Shoppe (santo_dominion/shops/herbshoppe) in Santo Dominion. World map (world/world_102_108) changes to make room for the new shop map.
1986 lines of code changed in 1 file:
Move deposit box code to separate file
Give deposit boxes their own script and update all the banks.
3 lines of code changed in 1 file:
New map called Bank of Skud, Santo Dominion Branch (santo_dominion/shops/bank_santodominion) located in Santo Dominion. Updated the world map (world/world_102_108) for the bank.
4275 lines of code changed in 1 file:
Correct typo in region setting (santo dominion -> santodominion) to Santo Dominion Imperial Post Office (santo_dominion/shops/IPO_santodominion).
2 lines of code changed in 1 file:
New Map, Santo Dominion Imperial Post Office (santo_dominion/shops/IPO_santodominion) with the usual features of message sending and receiving along with a message board. Updated world map (world/world_102_108) to include the IPO.
1247 lines of code changed in 1 file:
Removed forced line breaks in message text to Eliks General Store (santo_dominion/shops/eliks) in Santo Dominion.
2 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
15 lines of code changed in 5 files:
Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
2 lines of code changed in 1 file:
Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1228 lines of code changed in 1 file:
Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
5186 lines of code changed in 1 file:
Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2287 lines of code changed in 1 file:
Added one more light to Elik's General Store
4 lines of code changed in 1 file:
Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1296 lines of code changed in 1 file:
Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1090 lines of code changed in 1 file:
- Remove a spinner from next to the shop mat and under the floor tile, but
visible to players.
1 lines of code changed in 1 file:
Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
3 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
11 lines of code changed in 5 files:
Cosmetic change with how fences (swall) merge with nearby walls
27 lines of code changed in 3 files:
Replace and phase out the (old) oakdoor graphic with something different
57 lines of code changed in 5 files:
Convert platinum payment altars to accept payment of any coin type
3 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
12 lines of code changed in 4 files:
Update spellcasting objects to use inventory objects.
5 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
4 lines of code changed in 4 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
1 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor.
0 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
1 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
41 lines of code changed in 5 files:
Set svn:eol-style to LF for all map files in trunk.
5 lines of code changed in 5 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 10 files: